Jump to content

Alduin's Bane Major Glitch!!! Idle Vision


quake2rail

Recommended Posts

Type these commands and it will get you out of the vision and give you Dragonrend.

 

setstage mq206 70

setstage mq206 100

 

The glitch doesn't always happen but when it does it seems there is no other way to get through it other then the 2 commands I posted.

 

Hope this helps. :thumbsup:

 

I was trying to avoid this if possible, as I do not like leaving problems lingering in my game and want to experience the cut-scene myself. I will do this if I give up, but am now very invested in discovering what went wrong.

 

Of course, there has to be another solution, even if it is going line by line and repairing the coding of the game. I am not willing to do that, but I think that this is a problem caused by some missing file or coding that can easily be repaired if someone has enough knowledge. I may try updating game versions to fix this, which I had not done for a while (new versions can break older, stabler versions).

 

Can anyone with a working cut-scene tell me how many voice files are in their voices.bsa? I think the problem might be there. Mine contains 61,649 files.

Link to comment
Share on other sites

  • 10 months later...
  • 1 year later...

 

 

 

use "enableplayercontrols" and run around. maybe thatll work?

Thank you for that command. I have given you my kudos. While enableplayercontrols did not completely fix the movement issue, it allowed me to test scenarios. I also used rimodcf for visibility.

 

Apparently, the actors are missing their voice files, and are completely incapable of retaliating when hit. They go down on one knee and get back up after being killed, and always return to the spots where they typically stand in the glitched cutscene. They can grunt and turn hostile on the map, though.

 

The dragon can be baited into fighting and retaliates (I had to use the laser-like Midas' frost beam to hit him reliably), but triggers nothing when killed and never talks.

 

I also want to add that no matter where or in what save I read the scroll, I still get teleported to the glitched cut-scene.

 

oh? hmm... reinstall? only thing i can think of... mod conflict, maybe? im not an expert at modding, but it sounds like you have a mod conflict or a mod that a mod manager didnt install/uninstall correctly or that is conflicting with another mod... i havent even played the game all the way through yet tho, so dont give it all away! lol. i just got it a week or two ago and ive been mixing it in with tons of other games i just got. if you DO end up reinstalling, youll have to uninstall your mods first, reinstall, then reinstall the mods. idk. NMM broke my game the first day i used it, so....... i had to reinstall and use wrye bash til i realized NMM wasnt uninstalling my mods when i told it to, they just disappeared from its list. i hope you get it up and running. NO CLUE why the game is acting up...

 

and ive the enableplayercontrols since morrowind. lol

 

I see. I had never learned that command back then.

 

God, I really don't want to re-install. I have so many mods installed in the correct order too... though Nexus Mod Manager has been working well for me. It once and a while messes up an uninstall, but then I re-install the mod and uninstall it. That usually works.

 

I do not think this is a mod problem, though. I had encountered people with this problem many times on different forums and it always persists without mods. They say to read the scroll in a different location and sleep 24 hours makes the scene work, but no matter where the scroll is read, it still sends me to the throat of the world.

 

Maybe if I teleport to whiterun right after reading the scroll, wait 24 hours, travel to the throat and then re-read the scroll it will trigger. If that does not work, I think I am missing the heroes' voice files or scripting. Does anyone know what the heroes' files are called and where they are located?

 

You are the absolute best! Thank you so much!

Link to comment
Share on other sites

  • 11 months later...
  • 5 years later...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...