mfree80286 Posted March 29, 2017 Share Posted March 29, 2017 This is still in the loose idea stage, so if there's a better way I'm open. What I need is essentially a 'glowing one' in a hazmat suit, or most of one preferably. I can't figure how to dress a glowing one in anything though, so I thought about it and remembered... well, the magician in Nuka World who's name escapes me (edit: Oliver?). That guy, he can be re-dressed, and a duplicate of that character can likely be 'reformed' with no speech or feral ghoul noises and immediate aggression. Having the inventory available is a bonus because he needs to be carrying his ID card, radio, and trailer key (plot items). Sounds like a viable idea, or do I need a different approach here? I'd love the hazmat suit to be damaged in some manner, broken facemask or missing helmet, to expose the nature of the occupant... not sure if that's possible with the existing outfits, but it needs to be a hazmat suit. Fight animations and such are open because the guy's a special case, not necessarily 'feral' just extremely powerful, off-his-rocker insanely aggressive lvl200+ ruin-your-day thumping machine soaked in radiation. I'm a world-builder, never messed with NPCs before (this will be my first, asides from some simple renames/tweaks on simple mobs). Any snafus, things I'm liable to trip over? Link to comment Share on other sites More sharing options...
vkz89q Posted March 29, 2017 Share Posted March 29, 2017 Oswald is a normal ghoul(not feral like other glowing ones) with radiation cloak spell. That spell does the damage and heal self? effects.. then he has propably custom skin to make him glow or it's build in the cloak spell, not sure. Anyway, you can give your npc(normal ghoul) same spell and same skin that he has in creation kit actor tab. He should be able to wear that hazmat suit no problems, unless normal ghouls can't wear it for some reason. Link to comment Share on other sites More sharing options...
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