ericwwe99 Posted February 3, 2012 Share Posted February 3, 2012 Hello. Im back from taking a break and was wondering if you guys got any mod ideas that you want done. Explain to me and I will either Accept or deny. MOST of the ones you say I will look through. Heres my mods. http://fallout3.nexusmods.com/downloads/file.php?id=16382http://fallout3.nexusmods.com/downloads/file.php?id=15733http://fallout3.nexusmods.com/downloads/file.php?id=15730http://newvegas.nexusmods.com/downloads/file.php?id=41846 Please explain the idea. I wanted to do these for New Vegas and Fallout 3. Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted February 3, 2012 Share Posted February 3, 2012 There is a whole forum full of mod ideas - mod requests. Look through them and do the ones you want to do. Link to comment Share on other sites More sharing options...
ericwwe99 Posted February 3, 2012 Author Share Posted February 3, 2012 There is a whole forum full of mod ideas - mod requests. Look through them and do the ones you want to do. Well thats the problem. I looked through them and find nothing of interest. That is why I come to the fellow Nexus members for some of there Ideas. Link to comment Share on other sites More sharing options...
saw12 Posted February 3, 2012 Share Posted February 3, 2012 you can hep with 1 of my mods PM me if intrested i got 2 in progress Link to comment Share on other sites More sharing options...
Toffer90 Posted February 5, 2012 Share Posted February 5, 2012 (edited) What about a mod that makes the player, if addicted, automatically use the drug needed from the inventory when withdrawal appears.It would add a layer of realism to drugs since addiction often is out of someones control. An extra feature would be that withdrawal actually goes away after e.g, 1 week (game time) without taking the drug needed; this would require that you don't have the drug in your inventory for 1 week. Hope someone will appreciate my idea. Edited February 5, 2012 by Toffer90 Link to comment Share on other sites More sharing options...
bbbbbb91 Posted February 5, 2012 Share Posted February 5, 2012 (edited) Personally, I think the monsters need a big change. Most of them are melee and can be defeated by simply running, turning and shooting. Perhaps their speed should be boosted, or perhaps they need to be given ranged attacks or melee attacks like leaps (for example) (Maybe I should get a real username sometime) Edited February 5, 2012 by bbbbbb91 Link to comment Share on other sites More sharing options...
Toffer90 Posted February 7, 2012 Share Posted February 7, 2012 Expanded "wild wasteland trait" Put in some lore friendly black humor and other provocative situations.This could range from random encounters witch could be tied up to the story of a finished or active quest, to immersion details such as a crazy redneck running around shooting ants (perhaps at nothing or at the player if the ants are dead) with revolver/cowboy repeater and dynamite in one of the dried lakes. It would be cool with the old man who guards the rusty hanging bridge (not for cars) who asks you questions, if you answer wrong you will die, right and you can cross. (treasure or a bad joke on the other side) (originates from monthy python: the holy grail) If someone would be interested, I could contribute ideas, I have played trough fallout 1 & 2 several times and once trough tactics, 3 and new vegas. Link to comment Share on other sites More sharing options...
tizerist Posted February 7, 2012 Share Posted February 7, 2012 What about an underground subway system, that links up different parts of the map, like FO3? Link to comment Share on other sites More sharing options...
ericwwe99 Posted February 8, 2012 Author Share Posted February 8, 2012 Expanded "wild wasteland trait" Put in some lore friendly black humor and other provocative situations.This could range from random encounters witch could be tied up to the story of a finished or active quest, to immersion details such as a crazy redneck running around shooting ants (perhaps at nothing or at the player if the ants are dead) with revolver/cowboy repeater and dynamite in one of the dried lakes. It would be cool with the old man who guards the rusty hanging bridge (not for cars) who asks you questions, if you answer wrong you will die, right and you can cross. (treasure or a bad joke on the other side) (originates from monthy python: the holy grail) If someone would be interested, I could contribute ideas, I have played trough fallout 1 & 2 several times and once trough tactics, 3 and new vegas. Explain more Link to comment Share on other sites More sharing options...
TheScaryKid Posted February 8, 2012 Share Posted February 8, 2012 (edited) Just like there's sleep, H2O, food... is it possible to make something like sanity? Things like booze, seeing a doc, chems, cigarettes or just a good night sleep would help? Certain creatures effect sanity or situations? Killing so many of an enemy increases resistance to sanity loss. Having high intelligence, or low. Certain stats high or low effect sanity differently. See where I'm going with this? Edited February 8, 2012 by TheScaryKid Link to comment Share on other sites More sharing options...
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