Toffer90 Posted February 8, 2012 Share Posted February 8, 2012 Expanded "wild wasteland trait" Put in some lore friendly black humor and other provocative situations. Explain more Do you want more examples, or didn't you understand the concept? I'll try both then. A mod that adds more content to the already existing trait Wild Wasteland. e.g. If you don't kill Malcolm Holmes the first time you meet him you'll be ambushed by him and his mercenaries perhaps someplace outside the sarparilla factory if, and only if, you have the wild wasteland trait. (Maybe you'll need to have 44 sunset sarparilla star bottle caps for the ambush to happen as well, indicating that Holmes has been following you since you first met him.) Link to comment Share on other sites More sharing options...
adman85 Posted February 9, 2012 Share Posted February 9, 2012 Have a look here for a cool idea; http://forums.nexusmods.com/index.php?/topic/526086-sickness-infection-and-advanced-injuries/page__gopid__4522787#entry4522787 I know how to do it, I just don't really have enough time right now. Link to comment Share on other sites More sharing options...
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