Manan6619 Posted March 30, 2017 Share Posted March 30, 2017 (edited) Hello! I've been enjoying a mod(linked at bottom) that adds the Assault Rifle as it was in Fallout 3, but as nice as it is I've found it has a multitude of little problems. First, it was appearing on many Super Mutants despite their inability to use it. Thankfully I found help in the comments for that issue(and only that issue). Here are some of my other concerns: -This thing is spawning far too often for my liking-It's been easily obtainable from level 1 or so, and outclasses a great many of the guns you can find for the first 20 levels I feel like those are both easy fixes that could be done in FO4edit or the CK, but I'm not sure exactly where to start. Google has not been my friend for this, I'll tell you that. Let's look at some of its leveled list entries for raiders in FO4edit, shall we? Perhaps someone can help me understand what I'm looking at, and if there is anything that I can directly change from their to influence the gun's rarity: edit: changed picture to be more relevant, and the level they appeared at was originally 1 in the mod.http://i1353.photobucket.com/albums/q667/Manan_Master/FO4edit%20R91%203_zpszhcz16jr.png R91 Assault Rifle mod: http://www.nexusmods.com/fallout4/mods/7715/? Edited March 31, 2017 by Manan6619 Link to comment Share on other sites More sharing options...
zilav Posted March 30, 2017 Share Posted March 30, 2017 Set Chance None of corresponding entry (you can Ctrl+Click on a linked record and go back with back button at the top right corner). For example 70 would mean a 30% chance of spawning. Link to comment Share on other sites More sharing options...
Greslin Posted March 30, 2017 Share Posted March 30, 2017 Also, on those leveled lists, find the LL_R91 records and change "Level" fields to the appearance level you'd like. I love that gun dearly. But I agree, it's game wrecking when it shows up on raiders right from the game start. One well placed .308 round and you've got a gun that'll mow down whole towns well into midgame. I usually set the level for somewhere around 15. I also take it out of the raider lists, and put it into the high end weapon vendor ones. That R91 is a little slick for raiders - leave it for the Gunners. But be able to buy it from the right people if you have the caps. Link to comment Share on other sites More sharing options...
Manan6619 Posted March 31, 2017 Author Share Posted March 31, 2017 (edited) Set Chance None of corresponding entry (you can Ctrl+Click on a linked record and go back with back button at the top right corner). For example 70 would mean a 30% chance of spawning.Thanks. Hmm, now that sounds interesting - so basically it has a 100% chance of spawning as it is, huh? Damn. So what happens to those 70% it decides not to equip it with? Does it select a different weapon for them? Would they just be unarmed? I notice that every other weapon in the list(sorry, now I understand my screenshot didn't even show the info about the weapon I was talking about!) also has a Chance None of 0. Also, on those leveled lists, find the LL_R91 records and change "Level" fields to the appearance level you'd like. I love that gun dearly. But I agree, it's game wrecking when it shows up on raiders right from the game start. One well placed .308 round and you've got a gun that'll mow down whole towns well into midgame. I usually set the level for somewhere around 15. I also take it out of the raider lists, and put it into the high end weapon vendor ones. That R91 is a little slick for raiders - leave it for the Gunners. But be able to buy it from the right people if you have the caps.Thank you. Yeah, looking at it I see that it can spawn from level one, all across the board. Geez. Alright, another question. I see this section but I'm not quite sure what its leveled list entry is for. Vendors? Legendaries? http://i1353.photobucket.com/albums/q667/Manan_Master/FO4edit%20R91%202_zpsdkn7zauz.png Edited March 31, 2017 by Manan6619 Link to comment Share on other sites More sharing options...
Greslin Posted March 31, 2017 Share Posted March 31, 2017 (edited) Alright, another question. I see this section but I'm not quite sure what its leveled list entry is for. Vendors? Legendaries? http://i1353.photobucket.com/albums/q667/Manan_Master/FO4edit%20R91%202_zpsdkn7zauz.png Neither. It's just a generic leveled list for the weapon itself. You see it a lot in weapon mods - the LL_R91 record is dropped into the various leveled lists, rather than the gun's record itself. If you look in those Gunner and Raider lists, you'll likely see it there. But that's all it really is. Edited March 31, 2017 by Greslin Link to comment Share on other sites More sharing options...
Manan6619 Posted March 31, 2017 Author Share Posted March 31, 2017 Alright, another question. I see this section but I'm not quite sure what its leveled list entry is for. Vendors? Legendaries? http://i1353.photobucket.com/albums/q667/Manan_Master/FO4edit%20R91%202_zpsdkn7zauz.png Neither. It's just a generic leveled list for the weapon itself. You see it a lot in weapon mods - the LL_R91 record is dropped into the various leveled lists, rather than the gun's record itself. If you look in those Gunner and Raider lists, you'll likely see it there. But that's all it really is. Ah, okay. Thank you for your pointers. Link to comment Share on other sites More sharing options...
zilav Posted March 31, 2017 Share Posted March 31, 2017 Thanks. Hmm, now that sounds interesting - so basically it has a 100% chance of spawning as it is, huh? Damn. So what happens to those 70% it decides not to equip it with? Does it select a different weapon for them? Would they just be unarmed? I notice that every other weapon in the list(sorry, now I understand my screenshot didn't even show the info about the weapon I was talking about!) also has a Chance None of 0.There is a flag in LVLF field "Calculate for all levels <= PC level" which will use all enries with levels lesser than the current player's one. If it is not set and chance none check was triggred, than nothing will be spawned from this leveled list.Anyway there is a button in CK to simulate spawning from a leveled list, so you can tweak list and press it to quickly see the actual result. Link to comment Share on other sites More sharing options...
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