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BGSM being "ignored" by NIF


brt88965

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I've checked all I know, changed the BGSM path in the NIF, made certain the ESP is pointing to the right NIF file, and the BGSM is pointing to the correct textures, but am still not ale to get the texture change in game. Also, I removed the material swaps from the ESP as well. I know I'm missing something, but am at a loss.

 

Any help is appreciated. Thanks.

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If you use a BGSM file, then you need to point at it in the "Replacement Material" field of the "Model Data" form on the item (Click the "Edit" button where you set the model path) in CK. Edited by steve40
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