PoorlyAged Posted March 30, 2017 Share Posted March 30, 2017 (edited) I figured out a long time ago that the .50 caliber rifle was a waste of time. No matter what one does, the range of the weapon never exceeds that of the .308 caliber rifle. Being a life long and practiced user of rifles, I decided I needed to fix this shortfall (the pun is deliberate). So I took to my trusty CK and modified the range of the weapon. I got the range up to 17500 and still, nothing changed. Then, I took a look at the .50 caliber ammo itself. I found that the .308 and the .50 calibers both used the same projectile record. So I created my own projectile record for the .50 caliber and doubled the range in the projectile record. Excited and expecting a better range, I went to the shore by Revere Station (there is a chair on the shore north of the lifeguard stand) and took aim at the light over the walkway to the first set of boats. I fired and was immediately disappointed. No hit. Thinking I did something wrong, I moved closer and fired again. It wasn't until I was in the range of the .308 that I hit the light. So I need help. Is there any other place besides the projectile record and the weapon definition itself that will affect the maximum range of a weapon? I checked the global variables and found nothing. Edited March 30, 2017 by PoorlyAged Link to comment Share on other sites More sharing options...
Thirdstorm Posted March 30, 2017 Share Posted March 30, 2017 Not an expert but from previous reading it's linked to several factors.RangeLODLoaded Cells Check out this mod, that made some of the changes your afterLonger Range Projectiles by spad Link to comment Share on other sites More sharing options...
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