Soxman223 Posted March 30, 2017 Share Posted March 30, 2017 Hello Nexus. I'm sorry if this is the incorrect place for a question like this, but I'm new to modding and especially nexus. I have a problem with the CK that I can't find on google. I've made an Assaultron retexture, and I can't seem to get the creation kit to recognize it. It shows perfectly fine in Nifskope, and I triple checked my file pathways and they're all correct. The creation kit displays the DEFAULT assaultron skin whenever I replace the defaults on my duplicated assaultron, even though the mesh has the alt textures equipped. Is there some way I have to change the other assaultron files ( the n, f, and s) and not just the assaultron-torso-d? Everything is in the properly named files in my data file for fallout 4. Thanks for the help. Link to comment Share on other sites More sharing options...
Gruffydd Posted March 31, 2017 Share Posted March 31, 2017 Your mesh might need a materials file as well as the texture. Many objects in Fallout 4 do.The materials basically collect the various textures into one place, then apply them to the mesh.A lot of objects require both the textures and the materials to be linked to the mesh. Link to comment Share on other sites More sharing options...
AGreatWeight Posted April 1, 2017 Share Posted April 1, 2017 I'd suggest using Material Editor to create a new .bgsm file that references your texture file/s, and then in Nifskope pointing the mesh to that newly created .bgsm Link to comment Share on other sites More sharing options...
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