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[LE] Nifskope, Creation Kit, and I can't find a Vanilla Texture.


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Hello, novice modder here, I've run into a strange problem.

 

I'm hand replacing some static items in the game, at the moment barrels. I used Nifskope to convert the mesh and texture of Barrel02Static to the same thing but function as a container. The nif is:

 

Barrel02.nif

 

Using the path Data/Meshes/Clutter/

 

The problem I'm having is there are two variations of this barrel that appear to use different textures. They use the same mesh it seems, Barrel02.nif. They are called:

 

Barrel02Static_HeavySN

Barrel02Static_LightSN

 

I have looked and looked but not found where the texture for these items are. I also can't find a way to export them directly and, as I said, they simply appear to be a re-skin of the Barrel02Static.

 

I'd really appreciate some help on this, been beating my head off the keyboard trying to figure it out, searches haven't turned up anything, though that may be due to the fact that I'm not quite sure how to word it. Appreciate it!

 

EDIT: Some more information. I've also unpacked every bsa for the base game and all dlc's so I could search easier. No luck.

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If its the same model but different textures then its using texture sets, look for the one its using (if i remember right you can see this on the window where you see fhe model) and on the texture sets youll find the texture paths, the. extract them from the bsa.

 

In any case id expect alternative textures to be located on the same folder as the main textures of the nif file.

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Thank you for answering, I really appreciate it! I thought that as well, but it's not to be found. I've also read that sometimes the textures are embedded in the nifs so I used Nifskope to try to find it with no luck. I even went in-game opened the console and found the item ID, also into the Creation kit as well, and found it in Tes5edit, but cannot find it anywhere else.
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Textures are not embedded in nifs, those just have the paths (in nitrishape > bslightingshader > bstextureset), then texture sets can be added in ck t override those paths, probably how those alternative barrels were done.
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Thanks Frank. I'm getting closer. I think my problem is I'm not looking for a barrel specific texture. After reading up a bunch, and messing around in the CK, it looks like I need to find out how to attach find and attach the games snow shader to the mesh outside of the game and save it like that. Getting closer though. I'm hoping it's just a setting somewhere in Nifskope, can't find a definitive answer anywhere yet.
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