durham1984 Posted March 31, 2017 Share Posted March 31, 2017 Hello, novice modder here, I've run into a strange problem. I'm hand replacing some static items in the game, at the moment barrels. I used Nifskope to convert the mesh and texture of Barrel02Static to the same thing but function as a container. The nif is: Barrel02.nif Using the path Data/Meshes/Clutter/ The problem I'm having is there are two variations of this barrel that appear to use different textures. They use the same mesh it seems, Barrel02.nif. They are called: Barrel02Static_HeavySNBarrel02Static_LightSN I have looked and looked but not found where the texture for these items are. I also can't find a way to export them directly and, as I said, they simply appear to be a re-skin of the Barrel02Static. I'd really appreciate some help on this, been beating my head off the keyboard trying to figure it out, searches haven't turned up anything, though that may be due to the fact that I'm not quite sure how to word it. Appreciate it! EDIT: Some more information. I've also unpacked every bsa for the base game and all dlc's so I could search easier. No luck. Link to comment Share on other sites More sharing options...
FrankFamily Posted April 1, 2017 Share Posted April 1, 2017 If its the same model but different textures then its using texture sets, look for the one its using (if i remember right you can see this on the window where you see fhe model) and on the texture sets youll find the texture paths, the. extract them from the bsa. In any case id expect alternative textures to be located on the same folder as the main textures of the nif file. Link to comment Share on other sites More sharing options...
durham1984 Posted April 1, 2017 Author Share Posted April 1, 2017 Thank you for answering, I really appreciate it! I thought that as well, but it's not to be found. I've also read that sometimes the textures are embedded in the nifs so I used Nifskope to try to find it with no luck. I even went in-game opened the console and found the item ID, also into the Creation kit as well, and found it in Tes5edit, but cannot find it anywhere else. Link to comment Share on other sites More sharing options...
FrankFamily Posted April 1, 2017 Share Posted April 1, 2017 Textures are not embedded in nifs, those just have the paths (in nitrishape > bslightingshader > bstextureset), then texture sets can be added in ck t override those paths, probably how those alternative barrels were done. Link to comment Share on other sites More sharing options...
durham1984 Posted April 1, 2017 Author Share Posted April 1, 2017 Thanks Frank. I'm getting closer. I think my problem is I'm not looking for a barrel specific texture. After reading up a bunch, and messing around in the CK, it looks like I need to find out how to attach find and attach the games snow shader to the mesh outside of the game and save it like that. Getting closer though. I'm hoping it's just a setting somewhere in Nifskope, can't find a definitive answer anywhere yet. Link to comment Share on other sites More sharing options...
durham1984 Posted April 1, 2017 Author Share Posted April 1, 2017 The reason I think it needs to be outside ofthe game is there seems to be no setting for containers like there is for statics directly in the CK. Link to comment Share on other sites More sharing options...
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