Greslin Posted March 31, 2017 Share Posted March 31, 2017 So I have a script that seems to be working. Just, for some reason, its debug.notification calls aren't displaying messages to the screen. I've noticed that this happens from time to time, but I haven't figured out why. Has anyone else? Link to comment Share on other sites More sharing options...
caleb68 Posted March 31, 2017 Share Posted March 31, 2017 the number of times a debug notification is called quickly can cancel out others i've noticed, if im using it to try to trace a issue in the script while in game, i'll stick a utility.wait(1.0) after the debug notification just to make sure that they will show up for me. Link to comment Share on other sites More sharing options...
kitcat81 Posted April 5, 2017 Share Posted April 5, 2017 (edited) I`d check the script log. It`s possible that sometimes some of the functions are aborted due to some errors (i.e. 3d is not loaded etc) and in this case functions that normaly should go after the aborted one can be aborted too. Edited April 5, 2017 by kitcat81 Link to comment Share on other sites More sharing options...
Greslin Posted April 5, 2017 Author Share Posted April 5, 2017 I actually ran this one down. Had nothing to do with debug.notification. Basically I had a namespaced script attached to a potion magic effect, and the script was just refusing to run at all. Once I moved it out of any namespaces, everything worked fine. Link to comment Share on other sites More sharing options...
Recommended Posts