Arkainum Posted February 3, 2012 Share Posted February 3, 2012 (edited) I was wondering if anyone could make a sneaking mode that doesn't change the mechanics of sneaking itself but adds more to the experience. Doing so by simply making the light in dungeons and cave darker ( I always found it far to bright deep inside the bowels of skyrim) and perhaps using the through voice shout on items a player bumps or steps on. to alert the enemies hay come gank this klutz. its weird i could drop plate next to an enemy and they wouldn't even notice. this could idea could be used strategically as the player couldn't use this at range but would add a way to bait an enemy group to either snipe them or sneak around them altogether as well as cost a care less player their life. that about sums it up, let me know. Edited February 3, 2012 by Arkainum Link to comment Share on other sites More sharing options...
RaktoastTheSandwichTopper Posted February 4, 2012 Share Posted February 4, 2012 for the last point about the lure for guards: i usually grab all iron arrows for that purpose they react to arrows so f i need to distract/attract them i use those Link to comment Share on other sites More sharing options...
Arkainum Posted February 4, 2012 Author Share Posted February 4, 2012 yeah but that's a minor detail. i just want a slightly realistic sneak. tes has never been a series that focuses on the smallest details, they just throw bigger and bigger enemies and less story and customization. i can forgive a lot but taking out some of their better mechanics and downgrading them is stupid. in oblivion light effected sneak, in skyrim i feel noticeable difference. there could be some changes in the code but its to dulled down for me to physically experience. hell in oblivion i couldnt get any where with out some shadows unlike proud dovakin who hides in the fire. ah dammit im starting to rage so imma quit while im a head Link to comment Share on other sites More sharing options...
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