Jump to content

Scripts Keep Breaking ?


LethalThreat

Recommended Posts

FIXED - I'm an idiot.

 

- - Thanks for any help, it's appreciated.

 

For some reason in my game my scripts keep breaking. I can't pick up cap stashes, disarm traps, the fusion generator doesn't flick when activated. Basically anything that can be activated can't be. In addition to this nearly all the quests that have a script in it are broken. Most notably in the main quest, when confronting Kellog he doesn't move out of the shadows and you can't talk to him. Can advance the quest by killing him regardless, however the Prydwen doesn't "appear" but the voice over the speaker works. Companions don't comment on it either - and also I'm able to board a Vertibird but it doesn't take off and the minigun doesn't appear.

 

From what I understand this problem is caused by animation mods, it bogs up the scripts. However I just did a completely clean install of Fallout 4 and my mods, avoiding pretty much anything that adds scripts. Yet within the first two hours the scripts broke again.

 

Oh and reloading a save doesn't work. All saves break on that character when the scripts break.

 

I'm going to remove potential culprits, if the scripts still break I plan on removing all mods and clean the folders.

 

The scripts always breaks at a specific play time. Before it was 5 hours, cleaned up the files a bit - happened multiple times, exact same playtime. Increased to 14 hours after cleaning. Then I decided to do a fresh install of F4 and the mods - and now it's down to only 2 hours before breaking.

 

Pip-Pad also doesn't work when the scripts break. It's invisible unless I equip the Pip-Boy. This may be the potential culprit of the recent game break, it went invisible and then the scripts broke.

 

Here's my load order if anyone sees anything that may be causing this let me know. I'm not the best with load orders. Also I added little notes next to some of the mods.

- Note that this load order is what I've used for quite awhile, a few were added/removed at least 75% is the same, and I've never had any issues like this. Admittedly it happened only a few times but it cleared up shortly after and none of the quests broke. It was only until last month it broke when I got back into Fallout 4. I updated most mods too, so perhaps one of the mod updates are broken.

 

 

 

Fallout4.esm=1
DLCRobot.esm=1
DLCworkshop01.esm=1
DLCCoast.esm=1
DLCworkshop02.esm=1
DLCworkshop03.esm=1
DLCNukaWorld.esm=1
Unofficial Fallout 4 Patch.esp=1 <- Perhaps it's this? I never had good luck with UF4P, it ended up causing more issues than before. Potential culprit?
SpringCleaning.esm=1
NAC.esm=1
ArmorKeywords.esm=1
HUDFramework.esm=1
Worsin's Garage.esm=1
Homemaker.esm=1
SimSettlements.esm=1
SettlementKeywords.esm=1
EthreonMasterPlan.esp=1
Endless Warfare.esm=1 <- Activated but not yet activated in-game. Adds lots of spawning scripts. Possible?
Reverb and Ambiance Overhaul.esp=1
More Where That Came From - Classic.esp=1
BrighterSettlementLights.esp=1
Armorsmith Extended.esp=1
Armormsith All DLCs Patch.esp=1
ValdacilsItemSorting-00-ValsPicks-DLCVersion.esp=1
FlaconOil HD ReTexture_Performance Pack_Part_1.esp=1
CBBE.esp=1
Tan_Paint_PA.esp=1
The Eyes Of Beauty.esp=1
LooksMenu.esp=1
VanillaExtensions.esp=1
Light Radius Redux AIO.esp=1
Phantomers Pack 01.esp=1
SA2 Leona Outfit.esp=1
PD_VisualReload.esp=1
ShellRain.esp=1
NAC-NukaWorld.esp=1
NAC-FarHarbor.esp=1
Crazy Safari.esp=1
LongerPowerLines3x.esp=1
FAR.esp=1
SOU All-in-one.esp=1
AutomatronUnlocked.esp=1
CREAtiveClutter.esp=1
dinoshelf.esp=1
dinoshelf_extra_ammo.esp=1
PowerLinePhysics.esp=1
CigaretteInMouth.esp=1
CommonwealthSurvivalist.esp=1
Survivalist Go-Bags_AE_AWKCR.esp=1
SpotlightFix-100-Shadow.esp=1
1930s_Style.esp=1
Crimsomrider's 1950s Feminine Outfits.esp=1
autoweapons.esp=1
th1nkEyebot.esp=1
th1nkEyeBot-FarHarbor.esp=1
th1nkEyeBot-NukaWorld.esp=1
th1nkEyeBot-DLC03DLC04Addon.esp=1
EndorsCustomCombatArmor.esp=1
Craftable Armor Size.esp=1
Craftable Armor Size - Fix Material Requirements.esp=1
LegendaryModification.esp=1
LegendaryModificationMisc.esp=1
LegendaryModificationCSA.esp=1
LegendaryModificationGroknak.esp=1
LegendaryModification - DLC Far Harbor.esp=1
Crafting Workbench.esp=1
Crafting Workbenches - Ammo.esp=1
Crafting Workbenches - Ammo Special.esp=1
Crafting Workbenches - Automatron DLC.esp=1
Crafting Workbenches - Power Armor.esp=1
Crafting Workbenches - Pre War and Manufactured.esp=1
CompactCrafting.esp=1
XnjguyFilledMods_AIO.esp=1
My_Minutemen.esp=1
HalfAffinityCooldown.esp=1
dD-Realistic Ragdoll Force.esp=1
EndorsCustomCombatArmor_AE.esp=1
SIKOutcastPaintjobPlatform.esp=1
EndorsCustomCombatArmor_CAS.esp=1
EndorsCustomCombatArmor_WATM.esp=1
EndorsCustomCombatArmor_BoSKit.esp=1
You Talk Too Much.esp=1
Crafting Workbenches - Nuka World DLC.esp=1
Crafting Workbenches - Far Harbor DLC.esp=1
49SpecialPoints.esp=1
KSHairdos.esp=1
Lots More Facial Hair.esp=1
Lots More Male Hairstyles.esp=1
DeadBodyCollision.esp=1
Brotherhood of Steel Kit.esp=1
dD-Enhanced Blood Basic.esp=1
LooksMenu Customization Compendium.esp=1
Immersive Wastelanders v1.2.esp=1
DiverseChildren.esp=1
CastleRebuilt.esp=1
FQ_NoMoreLODFlicker_AIO.esp=1
SpringCleaningCompatibilityPatch.esp=1 <- Spring cleaning stuff needs to be on the bottom, I know. Meant to fix it. Scripts still broke regardless (prior.)
SuperMutantOverhaul.esp=1
Vivid Waters.esp=1
Orphans.esp=1
WET.esp=1
Mercenary.esp=1
AA Lots More Settlers and Enemies.esp=1
AA LMSE_FarHarbor.esp=1
AA LMSE_WATM_Patch.esp=1
SettlerRenaming.esp=1
Sneak Rank 5 Perk - Subtle Effect.esp=1
AdvSettleTurretSet-RealNP.esp=1
ImmersiveGenericDialogues.esp=1
Northland Diggers New.esp=1
ChinaLakeandHolorifle.esp=1
ClassicSniper.esp=1
BetterStores.esp=1
Scorched Earth.esp=1
CGuard.esp=1
FoodGenerators.esp=1
GruffyddsSignsAndPosters.esp=1
SignsOfTheTimesCategorized.esp=1
RemoveTurretPowerReq.esp=1
Sandbag Fortifications - Version 2C.esp=1
Homemaker - Unlocked Institute Objects.esp=1
SettleObjExpandPack.esp=1
Settler Sandbox Overhaul.esp=1
EndorsCustomCombatArmor_Valdacil.esp=1
AtomicRadio.esp=1
BasementLiving.esp=1
BS-FarHarborExpansion.esp=1
Extra_Tracks_Freedom.esp=1
AKM.esp=1
AVA Female Pack 01.esp=1
Consistent Power Armor Overhaul.esp=1
ImmersiveVendors.esp=1
RER Rachael Attire.esp=1
DV-Deadly Vertibirds.esp=1
DV-No Levelled Vertibirds.esp=1
45autoPistol.esp=1
9mmPistol.esp=1
CutWeaponModsRestored.esp=1
CutWeaponModsRestored-Automatron.esp=1
CutWeaponModsRestored-FarHarbor.esp=1
CutWeaponModsRestored-NukaWorld.esp=1
CWMR-Patch-AWKCR.esp=1
CWMR-NW-Patch-BetterArmorandWeaponNaming-AllDLC.esp=0
CWMR-Patch-BetterArmorandWeaponNaming.esp=0
CWMR-Patch-ValdacilsItemSorting-Weapons.esp=1
Yona_Weapon_DefenseGun.esp=1
No Lowered Suppressor and Bayonet Range.esp=1
SkibsWeapons-REDUX.esp=1
BossChestsHaveLegendaries.esp=1
More Where That Came From Diamond City.esp=1
FilledBrahminFeedTroughs.esp=1
PD_VReload_SkibsWeaponPackRedux.esp=1
SC_ExpandedScrapList.esp=1
LagrieHelmet.esp=1
AllCamoUniforms.esp=0
AllCamoUniformsAddon01.esp=0
AllCamoUniformsAddon02.esp=0
AllCamoUniformsMods.esp=0
RaiderOverhaul.esp=1
Worsin's Decal Station.esp=1
Dead for Player.esp=1
Clothing Of The Commonwealth.esp=1
LoreFriendlySurvivalChemsVIS.esp=1
mjp_PTRS41ATR.esp=1
AE LLP - Lagrie Helmets - Raider Overhaul.esp=1
ChineseStealthSuit.esp=1
AllCamoUniformsWorkbench.esp=0
Gen3Nick Human Eyes.esp=1 <- Might be this too? It replaces Nick as a human, but I don't think it uses a script.
EFF.esp=1
AkaInvisibleFurniture.esp=1
OCDecorator.esp=1
ValdacilsItemSorting - Raider Overhaul TAGS - AE.esp=1
Grasslands - Unhealthy.esp=1
Grasslands - Unhealthy - Performance.esp=1
ManufacturingExtended.esp=1
ManufacturingExtendedFH.esp=1
Pip-Boy Flashlight.esp=1
HidePipboy.esp=1
Pip-Boy Flashlight - Hide Pipboy.esp=1

Edited by LethalThreat
Link to comment
Share on other sites

Are you using FO4Edit to build merge patches? If not, you should.

 

Often what happens is that Mod #1 puts Script #1 into Companion, then Mod #2 puts another Script #1 in there, and then Mod #3 changes Companion's hair style with yet ANOTHER NPC record.. which doesn't have any scripts attached to it. So whatever gets loaded last, gets the final decision. And usually that means a lot of modded scripts don't get run.

 

The only real way to sort through that is by running FO4Edit through it and taking it one overwrite at a time.

Link to comment
Share on other sites

(FIXED) UPDATE: Good news, got the scripts fixed by the looks! I wasn't able to figure out F4Edit (been so long) so I went back to the good old trial and error of removing mods. Seems like there may be a problem with my load order and the Raider Overhaul, Super Mutant Redux, Eyebots, Endless Warfare and/or Dead for Player+the other one the same author made. I have yet to pinpoint the exact mod and issue, but removing those worked. Needs to be tested a bit longer, however the main quest did not break at Fort Hagen which always did previously regardless of playtime - so that's a good sign.

 

Raider Overhaul+Deadforplayer (or the other one, can't remember which is which) are likely incompatible. Likely what caused my saves to die from 14 hours to 2 hours.

Either Eyebots or Endless Warfare caused the other script break. Perhaps EW can't be used along with Raider/Super Mutant Overhaul -- though the issue seemed to crop up shortly after the Eyebot mod.

 

Regardless, it's fixed now. Will edit this comment if I'm able to pin-point the mod and what the issue or conflict is.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...