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problem with XRE Vertibird - camera doesn't rotate with vertibird


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as i stated in the title, my camera doesn't rotate with vertibird, and it all started to happen for some reason i don't know - it was working fine a few weeks ago.

 

i uploaded a video to be more clear with my problem

 

 

i did the load ordering with loot as well

 

here goes my load order

 

 

 

0 0 FalloutNV.esm
1 1 DeadMoney.esm
2 2 HonestHearts.esm
3 3 OldWorldBlues.esm
4 4 LonesomeRoad.esm
5 5 GunRunnersArsenal.esm
6 6 ClassicPack.esm
7 7 MercenaryPack.esm
8 8 TribalPack.esm
9 9 CaravanPack.esm
10 a YUP - Base Game + All DLC.esm
11 b AnimationProject.esm
12 c AnimationProjectV5PatchForSprint.esm
13 d Advanced Recon Tech.esm
14 e Interior Lighting Overhaul - Core.esm
15 f Interior Lighting Overhaul - L38PS.esm
16 10 MikotoBeauty.esm
17 11 IWR.esm
18 12 VanessaFollowerNV.esm
21 15 Project Nevada - Core.esm
Project Nevada - Equipment.esm
22 16 Project Nevada - Rebalance.esp
Project Nevada - Cyberware.esp
23 17 Military NV Backpacks.esm
24 18 Project Nevada - Extra Options.esm
25 19 SomeguySeries.esm
26 1a oHUD.esm
27 1b YUP - NPC Fixes (Base Game + All DLC).esp
Feng Shui - Keymap Template.esp
28 1c The Mod Configuration Menu.esp
29 1d MikotoBeauty.esp
30 1e 1CazyTestEsp.esp
34 22 SmallerTalk.esp
35 23 Improved Sound FX.esp
36 24 Reload Sounds.esp
37 25 SneakFoley.esp
38 26 Sit Anywhere.esp
39 27 Project Nevada - Rebalance Complete.esp
40 28 Better Game Performance.esp
41 29 Interior Lighting Overhaul - Ultimate Edition.esp
43 2b Project Nevada - All DLC.esp
44 2c Advanced Recon Riot Gear Helmet.esp
45 2d outsidebets.esp
46 2e Fellout.esp
47 2f JSawyer Ultimate.esp
49 31 Water Overhaul.esp
50 32 NiptonRevisited.esp
51 33 EVE FNV - ALL DLC.esp
52 34 RWD-NV v1.4 [standard Version].esp
53 35 XRocket.esp
54 36 All Weapon Sounds Overhaul .esp
NewVegasBountiesIII.esp
55 37 Improved Sound FX - Merged Major DLCs.esp
56 38 Companion Sandbox Mode3.esp
57 39 IWR - Rebuilt.esp
58 3a Huygens Observatory.esp
59 3b NewVegasBounties.esp
60 3c NewVegasBountiesII.esp
SOI-Options.esp
61 3d Lockpicks.esp
62 3e FarmingSomebodyNotBob.esp
DriveableMotorCycle.esp
63 3f Ragdolls.esp
64 40 Advanced Recon Armor.esp
65 41 Advanced Recon Gear.esp
66 42 Advanced Recon Tech.esp
67 43 coats hats and more.esp
68 44 Iron Sights Reaction Fix.esp
69 45 MeleeReachFixed.esp
70 46 Patient Gown at Startup by TheCalculator.esp
71 47 Military NV Backpacks - BumBagUseSlot1.esp
72 48 Military NV Backpacks - No Straps.esp
73 49 Military NV Backpacks - Vendor Script Replenish.esp
74 4a dressup.esp
75 4b Follower Home Marker.esp
76 4c Light Step ED-E.esp
77 4d MoreDeathSlowMo.esp
78 4e Burning CampFire.esp
79 4f Centered 3rd Person Camera - Unraised.esp
80 50 Further3rdPersonCamera.esp
81 51 XFO - 9a - Enemies - AI revamp.esp
XFO - 9da - Enemies - NPC Healing - low.esp
XFO - 9db - Enemies - NPC Healing - med.esp
82 52 XFO - 9dc - Enemies - NPC Healing - high.esp
83 53 Fps Hold Breath.esp
84 54 Immersive Karma.esp
85 55 ImmersiveRecoil.esp
86 56 WeaponJamming.esp
87 57 WeaponJammingNoReloadJams.esp
88 58 ILO - YUP Patch.esp
89 59 KillableKids.esp
90 5a ManualReload-OldWorldBlues.esp
91 5b ManualReload.esp
92 5c NV Explosive Knockdown mod.esp
93 5d Nights are Darker - Ultimate Edition.esp
94 5e PortableCampsite.esp
Project Nevada - Cyberware Additions.esp
95 5f JSawyer Ultimate - Project Nevada Link.esp
96 60 RWD-NV v1.4 [standard Version] Update+DLC.esp
97 61 Empty Containors no [EMPTY].esp
98 62 ShishkebabTorch.esp
99 63 TakeYourTime.esp
100 64 UnderwaterFX.esp
101 65 You take a sip from your trusty Vault 13 canteen.esp
102 66 IronSightsFoley.esp
103 67 MojaveDelight.esp
104 68 Disable Save Hotkey.esp
105 69 FlashlightNVSE.esp
106 6a IMPACT.esp
107 6b Improved Sound FX - Weapon Sharing Fix.esp
108 6c XREInterior.esp
109 6d silenced 9mmpistol.esp
110 6e OldWorldBlues - Improved Transportalponder.esp
111 6f NavBeacon.esp
112 70 T3T_MiscItemIconsNV.esp
113 71 LightUpAndSmokeThoseCigarettes_edisleado.esp
114 72 NoFastTravel_NV.esp
Permanent_Weapon_Shells_Heavy.esp
Permanent_Weapon_Shells_Light.esp
Permanent_Weapon_Shells_Medium.esp
115 73 Permanent_Weapon_Shells_Very_Heavy.esp
Permanent_Weapon_Shells_Very_Light.esp
116 74 aLB.esp
117 75 Better Burned Man.esp
118 76 bzArmour.esp
119 77 dD - Enhanced Blood Main NV.esp
120 78 ILO - New Vegas Bounties.esp
121 79 ImmersivePickupSoundsFNV.esp
122 7a No Experience Up Sound.esp
123 7b PA Footsteps.esp
124 7c AmmoChecking.esp
125 7d FlipOff.esp
126 7e FNV Realistic Wasteland Lighting - Reduced Sunlight.esp
127 7f OneToolToRuleThemAll.esp
128 80 Feng Shui NV.esp
130 82 Feng Shui NV - Keymap Template.esp
131 83 Zan_AutoPurge_SmartAgro_NV.esp
Purge Cell Buffers.esp
132 84 The Euclid 9000dmg.esp
133 85 ThrowableFixes.esp
134 86 ILO - New Vegas Bounties II.esp
135 87 GrenadeFix.esp
136 88 Animated Sleeping.esp
137 89 IPA.esp
138 8a HelplessFalling.esp
139 8b FNV Realistic Wasteland Lighting - Full.esp
140 8c FNV Realistic Wasteland Lighting - Darker Nights.esp

 

 

Edited by iamastormcloak
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The camera is linked to the position of the "head" by default. I've not used XRE or any of it's various implementations, but from the DL page description: "Ability to move and rotate XRO elements independently (50%)". That suggests you are confused into thinking the XRO (XR Object, i.e. the Vertibird in this instance) is linked to your HUD. Suspect you need to read the documentation, or discover how to do that again. Otherwise you have to control the "vertibird" heading independently of where you look.

 

But that is just an educated guess.

 

Also noticed you are not using a "bash/merge patch" file, which is a necessity with that many plugins. (LOOT does recognize the ".ghost" extension and thus does show such files without a "mod index" number. But, without a "bash patch" you don't have "file ghosting", so all those "inactive" plugins are counting against your plugin cap.) Move them out of the "Data" folder, especially unused optional files like "Permanent_Weapon_Shells_Heavy.esp", "Permanent_Weapon_Shells_Light.esp", and "Permanent_Weapon_Shells_Medium.esp" which shouldn't have been installed in the first place. (You are supposed to choose only one option and install only that file.) Recent mod additions pushing you over that limit could account for why things suddenly stopped working as before. Please see the "Smaller Plugin Cap" section of the wiki "FNV General Mod Use Advice" article for a fuller explanation of this limit.

 

 

-Dubious-

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The camera is linked to the position of the "head" by default. I've not used XRE or any of it's various implementations, but from the DL page description: "Ability to move and rotate XRO elements independently (50%)". That suggests you are confused into thinking the XRO (XR Object, i.e. the Vertibird in this instance) is linked to your HUD. Suspect you need to read the documentation, or discover how to do that again. Otherwise you have to control the "vertibird" heading independently of where you look.

 

i did read the description, and you must've skipped the part where it says "using a an engine alongside of the game's engine", so not all camera actions is linked to the position of character's head when you're using the vertibird. camera follows the actions of the vertibird when you're riding it, which in my case it's supposed to but it does not.

 

 

Also noticed you are not using a "bash/merge patch" file, which is a necessity with that many plugins. (LOOT does recognize the ".ghost" extension and thus does show such files without a "mod index" number. But, without a "bash patch" you don't have "file ghosting", so all those "inactive" plugins are counting against your plugin cap.) Move them out of the "Data" folder, especially unused optional files like "Permanent_Weapon_Shells_Heavy.esp", "Permanent_Weapon_Shells_Light.esp", and "Permanent_Weapon_Shells_Medium.esp" which shouldn't have been installed in the first place. (You are supposed to choose only one option and install only that file.) Recent mod additions pushing you over that limit could account for why things suddenly stopped working as before. Please see the "Smaller Plugin Cap" section of the wiki "FNV General Mod Use Advice" article for a fuller explanation of this limit.

 

 

oh, i didn't know that inactive mods fill up the plugin cap. i removed those from my data file but nope, that didn't work either.

Edited by iamastormcloak
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