iamastormcloak Posted April 1, 2017 Share Posted April 1, 2017 (edited) as i stated in the title, my camera doesn't rotate with vertibird, and it all started to happen for some reason i don't know - it was working fine a few weeks ago. i uploaded a video to be more clear with my problem i did the load ordering with loot as well here goes my load order 0 0 FalloutNV.esm 1 1 DeadMoney.esm 2 2 HonestHearts.esm 3 3 OldWorldBlues.esm 4 4 LonesomeRoad.esm 5 5 GunRunnersArsenal.esm 6 6 ClassicPack.esm 7 7 MercenaryPack.esm 8 8 TribalPack.esm 9 9 CaravanPack.esm 10 a YUP - Base Game + All DLC.esm 11 b AnimationProject.esm 12 c AnimationProjectV5PatchForSprint.esm 13 d Advanced Recon Tech.esm 14 e Interior Lighting Overhaul - Core.esm 15 f Interior Lighting Overhaul - L38PS.esm 16 10 MikotoBeauty.esm 17 11 IWR.esm 18 12 VanessaFollowerNV.esm 21 15 Project Nevada - Core.esm Project Nevada - Equipment.esm 22 16 Project Nevada - Rebalance.esp Project Nevada - Cyberware.esp 23 17 Military NV Backpacks.esm 24 18 Project Nevada - Extra Options.esm 25 19 SomeguySeries.esm 26 1a oHUD.esm 27 1b YUP - NPC Fixes (Base Game + All DLC).esp Feng Shui - Keymap Template.esp 28 1c The Mod Configuration Menu.esp 29 1d MikotoBeauty.esp 30 1e 1CazyTestEsp.esp 34 22 SmallerTalk.esp 35 23 Improved Sound FX.esp 36 24 Reload Sounds.esp 37 25 SneakFoley.esp 38 26 Sit Anywhere.esp 39 27 Project Nevada - Rebalance Complete.esp 40 28 Better Game Performance.esp 41 29 Interior Lighting Overhaul - Ultimate Edition.esp 43 2b Project Nevada - All DLC.esp 44 2c Advanced Recon Riot Gear Helmet.esp 45 2d outsidebets.esp 46 2e Fellout.esp 47 2f JSawyer Ultimate.esp 49 31 Water Overhaul.esp 50 32 NiptonRevisited.esp 51 33 EVE FNV - ALL DLC.esp 52 34 RWD-NV v1.4 [standard Version].esp 53 35 XRocket.esp 54 36 All Weapon Sounds Overhaul .esp NewVegasBountiesIII.esp 55 37 Improved Sound FX - Merged Major DLCs.esp 56 38 Companion Sandbox Mode3.esp 57 39 IWR - Rebuilt.esp 58 3a Huygens Observatory.esp 59 3b NewVegasBounties.esp 60 3c NewVegasBountiesII.esp SOI-Options.esp 61 3d Lockpicks.esp 62 3e FarmingSomebodyNotBob.esp DriveableMotorCycle.esp 63 3f Ragdolls.esp 64 40 Advanced Recon Armor.esp 65 41 Advanced Recon Gear.esp 66 42 Advanced Recon Tech.esp 67 43 coats hats and more.esp 68 44 Iron Sights Reaction Fix.esp 69 45 MeleeReachFixed.esp 70 46 Patient Gown at Startup by TheCalculator.esp 71 47 Military NV Backpacks - BumBagUseSlot1.esp 72 48 Military NV Backpacks - No Straps.esp 73 49 Military NV Backpacks - Vendor Script Replenish.esp 74 4a dressup.esp 75 4b Follower Home Marker.esp 76 4c Light Step ED-E.esp 77 4d MoreDeathSlowMo.esp 78 4e Burning CampFire.esp 79 4f Centered 3rd Person Camera - Unraised.esp 80 50 Further3rdPersonCamera.esp 81 51 XFO - 9a - Enemies - AI revamp.esp XFO - 9da - Enemies - NPC Healing - low.esp XFO - 9db - Enemies - NPC Healing - med.esp 82 52 XFO - 9dc - Enemies - NPC Healing - high.esp 83 53 Fps Hold Breath.esp 84 54 Immersive Karma.esp 85 55 ImmersiveRecoil.esp 86 56 WeaponJamming.esp 87 57 WeaponJammingNoReloadJams.esp 88 58 ILO - YUP Patch.esp 89 59 KillableKids.esp 90 5a ManualReload-OldWorldBlues.esp 91 5b ManualReload.esp 92 5c NV Explosive Knockdown mod.esp 93 5d Nights are Darker - Ultimate Edition.esp 94 5e PortableCampsite.esp Project Nevada - Cyberware Additions.esp 95 5f JSawyer Ultimate - Project Nevada Link.esp 96 60 RWD-NV v1.4 [standard Version] Update+DLC.esp 97 61 Empty Containors no [EMPTY].esp 98 62 ShishkebabTorch.esp 99 63 TakeYourTime.esp100 64 UnderwaterFX.esp101 65 You take a sip from your trusty Vault 13 canteen.esp102 66 IronSightsFoley.esp103 67 MojaveDelight.esp104 68 Disable Save Hotkey.esp105 69 FlashlightNVSE.esp106 6a IMPACT.esp107 6b Improved Sound FX - Weapon Sharing Fix.esp108 6c XREInterior.esp109 6d silenced 9mmpistol.esp110 6e OldWorldBlues - Improved Transportalponder.esp111 6f NavBeacon.esp112 70 T3T_MiscItemIconsNV.esp113 71 LightUpAndSmokeThoseCigarettes_edisleado.esp114 72 NoFastTravel_NV.esp Permanent_Weapon_Shells_Heavy.esp Permanent_Weapon_Shells_Light.esp Permanent_Weapon_Shells_Medium.esp115 73 Permanent_Weapon_Shells_Very_Heavy.esp Permanent_Weapon_Shells_Very_Light.esp116 74 aLB.esp117 75 Better Burned Man.esp118 76 bzArmour.esp119 77 dD - Enhanced Blood Main NV.esp120 78 ILO - New Vegas Bounties.esp121 79 ImmersivePickupSoundsFNV.esp122 7a No Experience Up Sound.esp123 7b PA Footsteps.esp124 7c AmmoChecking.esp125 7d FlipOff.esp126 7e FNV Realistic Wasteland Lighting - Reduced Sunlight.esp127 7f OneToolToRuleThemAll.esp128 80 Feng Shui NV.esp130 82 Feng Shui NV - Keymap Template.esp131 83 Zan_AutoPurge_SmartAgro_NV.esp Purge Cell Buffers.esp132 84 The Euclid 9000dmg.esp133 85 ThrowableFixes.esp134 86 ILO - New Vegas Bounties II.esp135 87 GrenadeFix.esp136 88 Animated Sleeping.esp137 89 IPA.esp138 8a HelplessFalling.esp139 8b FNV Realistic Wasteland Lighting - Full.esp140 8c FNV Realistic Wasteland Lighting - Darker Nights.esp Edited April 1, 2017 by iamastormcloak Link to comment Share on other sites More sharing options...
dubiousintent Posted April 1, 2017 Share Posted April 1, 2017 The camera is linked to the position of the "head" by default. I've not used XRE or any of it's various implementations, but from the DL page description: "Ability to move and rotate XRO elements independently (50%)". That suggests you are confused into thinking the XRO (XR Object, i.e. the Vertibird in this instance) is linked to your HUD. Suspect you need to read the documentation, or discover how to do that again. Otherwise you have to control the "vertibird" heading independently of where you look. But that is just an educated guess. Also noticed you are not using a "bash/merge patch" file, which is a necessity with that many plugins. (LOOT does recognize the ".ghost" extension and thus does show such files without a "mod index" number. But, without a "bash patch" you don't have "file ghosting", so all those "inactive" plugins are counting against your plugin cap.) Move them out of the "Data" folder, especially unused optional files like "Permanent_Weapon_Shells_Heavy.esp", "Permanent_Weapon_Shells_Light.esp", and "Permanent_Weapon_Shells_Medium.esp" which shouldn't have been installed in the first place. (You are supposed to choose only one option and install only that file.) Recent mod additions pushing you over that limit could account for why things suddenly stopped working as before. Please see the "Smaller Plugin Cap" section of the wiki "FNV General Mod Use Advice" article for a fuller explanation of this limit. -Dubious- Link to comment Share on other sites More sharing options...
iamastormcloak Posted April 2, 2017 Author Share Posted April 2, 2017 (edited) The camera is linked to the position of the "head" by default. I've not used XRE or any of it's various implementations, but from the DL page description: "Ability to move and rotate XRO elements independently (50%)". That suggests you are confused into thinking the XRO (XR Object, i.e. the Vertibird in this instance) is linked to your HUD. Suspect you need to read the documentation, or discover how to do that again. Otherwise you have to control the "vertibird" heading independently of where you look. i did read the description, and you must've skipped the part where it says "using a an engine alongside of the game's engine", so not all camera actions is linked to the position of character's head when you're using the vertibird. camera follows the actions of the vertibird when you're riding it, which in my case it's supposed to but it does not. Also noticed you are not using a "bash/merge patch" file, which is a necessity with that many plugins. (LOOT does recognize the ".ghost" extension and thus does show such files without a "mod index" number. But, without a "bash patch" you don't have "file ghosting", so all those "inactive" plugins are counting against your plugin cap.) Move them out of the "Data" folder, especially unused optional files like "Permanent_Weapon_Shells_Heavy.esp", "Permanent_Weapon_Shells_Light.esp", and "Permanent_Weapon_Shells_Medium.esp" which shouldn't have been installed in the first place. (You are supposed to choose only one option and install only that file.) Recent mod additions pushing you over that limit could account for why things suddenly stopped working as before. Please see the "Smaller Plugin Cap" section of the wiki "FNV General Mod Use Advice" article for a fuller explanation of this limit. oh, i didn't know that inactive mods fill up the plugin cap. i removed those from my data file but nope, that didn't work either. Edited April 2, 2017 by iamastormcloak Link to comment Share on other sites More sharing options...
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