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Diablo II campaign mod - A really big idea


Ralwor

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Yes, I have ideas that I haven't even talked about on here yet.

Essentially, what I wan't to do is get nearly every area of sactuary (but just the areas where d2 takes place in) and then begin working on gear, abilities, etc.. while re-creating the d2 questline.

 

I think that once I've amassed the resources I need, this mod will take a long time to make, but will be fairly easy to do.

 

My number one cry for help is the need for resources. I have experience in level design, and I will probably be able to add dilogue sequences for the questline and scale the mobs properly, and my friend will most likely be able to read and write scripts for skyrim like its english, once he takes a look at it as he is a TES newbie, and has so far, only played skyrim, tho I have shown him what morrowind looks like with MGE and improved meshes (/drool), and now he really wants to play it. lol.

 

if anyone has any ideas about who to ask on nexus about helping me with creating the needed resources, please feel free to inform him or her, or let me know. my primary need (for now) is for resources for objects and buildings.

 

This is a great idea. I love diablo franchise. Anyone who could make diablo 2 weapon mod i would pay them for!!!

If someone does make a d2 weapon mod, please let me know so I can ask for permission to use its resources.

Edited by Ralwor
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I don't think i will make a new shout to open the cow portal. A good friend of mine will be working on script for a working horodric cube. He was quite enthusiastic about that particular challenge.

make the cube unlock the shout :| so it dont take up inv space.

 

Don't worry about it taking up inventory space. If I know my friend, he'll likely make it a portable container with its own limited storage space. When CS comes out today I'll personally take a look at how the atronach forge works, as I believe that parts of its script information will be useful with creating the horodric cube.

 

I tried getting permissions to use the resources from the Elsweyr the Deserts of Anequina mod for Oblivion, though the user is unable to recieve messages.

Again, if anybody has modeling experience, and is interested in making resources for my mod, please give me a shout. I have refferences that I have taken directly from d2 that I can send.

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Why not a simple Diablo 1 "descent into hell" to begin with ?

That would be just epic.

^this.

 

Diablo2 would be a pain, take forever and the result would almost certainly be far far worse than the original.

Diablo I on the other hand was an awesome game but the size is much smaller, number of interacting NPC is not big and most importantly; the age of the game means you now might be able to do one or two things better than the original.

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Why not a simple Diablo 1 "descent into hell" to begin with ?

That would be just epic.

^this.

 

Diablo2 would be a pain, take forever and the result would almost certainly be far far worse than the original.

Diablo I on the other hand was an awesome game but the size is much smaller, number of interacting NPC is not big and most importantly; the age of the game means you now might be able to do one or two things better than the original.

I have my mind made up.

I want to do something that covers more features than just enemy spawns and dungeon tile assembaly. BOOORIIIING!

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Sorry for the double post.

 

Honestly, I don't care to improve upon d2 but neither am I going to just slap this together like some stoner coasting through highschool on just bare minimum. If you are discouraged by the size of my idea, don't share your discouragement.

If you have something to say that will aid me in my mission, than please feel free to say something, but please do not attempt to convince me to try something easier, as I will just get bored with it.

Where the idea for this mod is concerned, I am all in, or nothing.

 

I'll give you your 'descent into hell' mod if I am not successful, but I know that this is do-able, and I don't care how long it will take. For example:

 

There was a campaign mod that was released for morrowind, just prior to the release of Oblivion, that added an entire storyline and campaign that rivaled the length and complexity of the games main story. Unfortunately I cannot remember what it was called. I DO know that it was made by 3 people: A scripter, a modeler, and the person who designed the leveles and set up all of the dialogue. None of them were proffesionals.

They had been working on the mod since Morrowind was released. It took them 4 years to make.

 

TES3 Construction set was buggy, and supposedly had a far more tedious set of creation methods than even tes4cs. And I know that skck will have a much more user friendly interface, and with enough research, determination, and help, this can be done, and it can be done well.

Edited by Ralwor
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