kosai_sa Posted April 3, 2017 Share Posted April 3, 2017 (edited) I do not believe that there is no answer to my question in Entire internet (With all of those thousands of professional modder & all of those thousands of mods ) !!!!!!!!!!! .and I can't believe too that there is no complete tutorial about ( Ai packages in creation kit ) in general !!!!!!!!!!!!!!!!! . Any way .... my problem is when i try to edit vanilla npc Ai packages in CK (( annekke crag-jumper )) " to be specific " , to let her live in specific house , eat in specific place ..... etc . but there is nothing happen & nothing working ...... So What I did Is : 1 - i open the CK & tick all houses or places mods Which i want her to do her schedule with ..... and it open & load all mods with all master plugins without any problem . 2 - i went to her Ai packages & make new packages for her (( i tried both , edit existing packages and make new packages )) & i set the locations & time & other things without any problem (( some places are moded houses & some other is normal vanilla places )) ..... & i put the packages in package stack According to priority as request . 3 - when i finished i saved the mod as a ESP file without problem and i tick the file in nexus mod manager and i start the game without any problem too . 4 - when i test the mod there is no effect at all !!! and she didn't recognize any of the new AI packages .... so she Either went to her original house in Darkwater Crossing OR she going to my lakeview manor ( when i use her as steward ) . THINGS TO KNOW 1 - i tried the mod with both ( she is steward & not steward ) . 2 - i tried the mod with both ( delete her old packages & without delete her old packages ) i mean her original packages . 3 - i finished her regular quest about cleaning cave from bandits . 4 - i have Amorous Adventures mod and i finished all her related quest and her Daughter quest " sylgja " . 5 - i have my home is your home mod ( MHIYH ) 4.3 , but i dismissed her from the mod system . 6 - i have Immersive Amazing Follower Tweaks ( IAFT ) and i dismissed her completely from the mod system . 7 - when i made my mod , i made it to be related with other houses mod as i said above , but i noted that my mod doesn't request those mods !!! i mean when i untick those mods in mod Manager and disable it my mod doesn't affected or turns upto red color and give me warning in NMM !!!!!! . so is there any HERO to help me to solve this problem ... ??? i am tired searching on internet for months without any sign of hope . and sorry about my tone but i'm very upset because this is not an abandoned game or something .... this is skyrim with millions of players and modders and mods and ........... you know :happy: Edited April 3, 2017 by kosai_sa Link to comment Share on other sites More sharing options...
Urtho Posted April 3, 2017 Share Posted April 3, 2017 You didn't say if you were testing on an existing save game or tried to start a new game with your mod active. Many things can get baked into save games and so will not change unless you start a new game. Link to comment Share on other sites More sharing options...
agerweb Posted April 3, 2017 Share Posted April 3, 2017 If you have a mod which refers to or makes changes to another mod you need to make that mod a master whilst you are in th ck. Otherwise the changes will not happen in game. Don't know whether this your problem but it may be. Link to comment Share on other sites More sharing options...
kosai_sa Posted April 3, 2017 Author Share Posted April 3, 2017 You didn't say if you were testing on an existing save game or tried to start a new game with your mod active. Many things can get baked into save games and so will not change unless you start a new game.thank you for replay no ...... i'm in the middle of the game ..... maybe the problem is start new game matter as you said , but ooooh it's a nightmare to starting a new game :laugh: .... Link to comment Share on other sites More sharing options...
kosai_sa Posted April 3, 2017 Author Share Posted April 3, 2017 If you have a mod which refers to or makes changes to another mod you need to make that mod a master whilst you are in th ck. Otherwise the changes will not happen in game. Don't know whether this your problem but it may be.thank you for replay i don't know but i feel that this is the problem ..... but i don't know how to make it master in ck lol ...... enlighten me please Link to comment Share on other sites More sharing options...
kosai_sa Posted April 4, 2017 Author Share Posted April 4, 2017 If you have a mod which refers to or makes changes to another mod you need to make that mod a master whilst you are in th ck. Otherwise the changes will not happen in game. Don't know whether this your problem but it may be.thank you for replay i don't know but i feel that this is the problem ..... but i don't know how to make it master in ck lol ...... enlighten me please my fraind .... thank you ....... thank to you ....... thank for you ....... thanks with you ..... you solve my problem ..... i can't thank you Enough . :happy: Link to comment Share on other sites More sharing options...
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