Slayorwrath Posted April 4, 2017 Share Posted April 4, 2017 Hi all, After playing an ARMA 3 mod a while back I saw that when Ammunition containers were destroyed it would emit the contents in random directions into the area (I believe with lowered damage for bullets).Using the Creation Kit I managed to make explosive/flammable ammunition and items (logical stuff anyway) explode with their damagetype with "add destruction data".Now i'm interested in setting up Ammo boxes the same way *if they have something explosive in them.I can add destruction data to the containers. But I don't know how to check the contents and use an appropriate explosion type (I also have no idea how to make the container "emit" bullets randomly if I went that direction). I assume I would have to use scripting for this and I'm not too confident in that field.Anyone out there interesting in helping out? I would greatly appreciate it. Link to comment Share on other sites More sharing options...
Greslin Posted April 4, 2017 Share Posted April 4, 2017 Hi all, After playing an ARMA 3 mod a while back I saw that when Ammunition containers were destroyed it would emit the contents in random directions into the area (I believe with lowered damage for bullets).Using the Creation Kit I managed to make explosive/flammable ammunition and items (logical stuff anyway) explode with their damagetype with "add destruction data".Now i'm interested in setting up Ammo boxes the same way *if they have something explosive in them.I can add destruction data to the containers. But I don't know how to check the contents and use an appropriate explosion type (I also have no idea how to make the container "emit" bullets randomly if I went that direction). I assume I would have to use scripting for this and I'm not too confident in that field.Anyone out there interesting in helping out? I would greatly appreciate it. This article sounds like it could be useful. It deals with Skyrim, but I'm sure most if not all of the elements are the same for FO4. You'd probably have to script the final destruction stage to loop through all the container contents, and randomly place them near the original container location. I imagine the container loop would probably be the hardest part to get right, and I don't think I would attempt to do this with EVERY ammo box in the game. That's a lot of scripts running, as well as a lot of conflict potential. Link to comment Share on other sites More sharing options...
Slayorwrath Posted April 5, 2017 Author Share Posted April 5, 2017 Thanks Greslin, looks like a good start. Link to comment Share on other sites More sharing options...
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