orangedeal Posted April 4, 2017 Share Posted April 4, 2017 (edited) Something like 0-100%. That it was more convenient for me to count it. What parameter, other than armor's DR, do I need to change in CK?What about these?fPhysicalDamageFactor = 0.15fPhysicalArmorDmgReductionExp = 0.365 I want it like in F3, except 85% limit. Edited April 4, 2017 by orangedeal Link to comment Share on other sites More sharing options...
Zzyxzz Posted April 4, 2017 Share Posted April 4, 2017 http://fallout.wikia.com/wiki/Damage_Resistance To make things clear, this is used for Projectiles. There are a lot of things that influence the formula, like perks and such... but in general its this: ((Damage/DamageResistance)^0.365)*0,5 Edit: Corrected Forumula and added some more words Link to comment Share on other sites More sharing options...
orangedeal Posted April 5, 2017 Author Share Posted April 5, 2017 ZzyxzzThere are a lot of things that influence the formula, like perks and such...I deleted all the modifiers. Perks and resistance in specs of all NPC. Now only armor can add resistance. Zzyxzz((Damage/DamageResistance)^0.365)*0,5Well... Still much harder to calculate. In F3, it was 100 times easier. Is there an opportunity to return as it was? Now:Bullet with 90 HP damage. NPC has 100 HP. Armor 1000 DR. 90/1000^0.365*0.5 = 0,2075 I'm not sure if this is correct. In F3:90 HP Damage. NPC 100 HP. Armor 85 DR - 13,5 HP damage. Easy. If I can put more than 85 percent, it will be even better. Link to comment Share on other sites More sharing options...
Zzyxzz Posted April 5, 2017 Share Posted April 5, 2017 No, you can't change it. You can tweak it, but thats all. Formulas are hardcoded, only their variables can be tweaked. Same goes for health calcs Link to comment Share on other sites More sharing options...
LordWooFakFak64 Posted August 30, 2017 Share Posted August 30, 2017 No, you can't change it. You can tweak it, but thats all. Formulas are hardcoded, only their variables can be tweaked. Same goes for health calcs What variables exactly can be tweaked? In the formula only 0.365 (fPhysicalArmorDmgReductionExp) can be tweaked and its basically useless to tweak it without another setting.According to the wiki (http://fallout.wikia.com/wiki/Damage_Resistance), fPhysicalDamageFactor is part of that equation but i tried modifying it with absolutly no effect. So the wiki equation is either wrong or this setting doesnt do anything . Your equation with the 0.5 number is the first one i found and i have no clue which game setting it is referring to. Anyone know? Link to comment Share on other sites More sharing options...
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