shavkacagarikia Posted April 4, 2017 Share Posted April 4, 2017 hello, any ideas how to get current camera state, without using magic effect and spell with condition functions? Link to comment Share on other sites More sharing options...
scrivener07 Posted April 4, 2017 Share Posted April 4, 2017 Im only guessing that you want this in papyrus. You can setup a custom event on a quest script and use active magic effect to send it. Then you could use this as a camera changed event in papyrus scripts. Link to comment Share on other sites More sharing options...
shavkacagarikia Posted April 4, 2017 Author Share Posted April 4, 2017 Yes, I am aware of that. Any other ideas? Link to comment Share on other sites More sharing options...
scrivener07 Posted April 4, 2017 Share Posted April 4, 2017 Write an F4SE plugin or wait for them to release some papyrus support for the camera. There are no other ideas. Link to comment Share on other sites More sharing options...
registrator2000 Posted April 5, 2017 Share Posted April 5, 2017 No native Papyrus functions for this, but you can query the IsFirstPerson boolean on the player's animation graph: Game.GetPlayer().GetAnimationVariableBool("IsFirstPerson") Link to comment Share on other sites More sharing options...
scrivener07 Posted April 5, 2017 Share Posted April 5, 2017 Excellent Reg2K, and you already told me about this. Stupid short memory. Sorry for being misleading. Link to comment Share on other sites More sharing options...
shavkacagarikia Posted April 5, 2017 Author Share Posted April 5, 2017 No native Papyrus functions for this, but you can query the IsFirstPerson boolean on the player's animation graph: Game.GetPlayer().GetAnimationVariableBool("IsFirstPerson") Thanks Link to comment Share on other sites More sharing options...
Recommended Posts