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Can't read inventory in PipBoy


NodTuGud

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When I use archive invalidation everything seems fine except for one thing; my inventory lists (all the words are crushed into a unreadable jumble) in pipboy. Is there any way to fix it, can I edit any lines in my ini files?

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Please read the wiki article "How to ask for help". This is something where we absolutely need to see your "load order" to provide specific suggestions.

 

In general, anything affecting the Pipboy display is the result of mods overwriting XML files that control how that appears. It's likely you need to read the wiki article "HUD-UI-Menu issues".

 

-Dubious-

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LOAD ORDER per LOOT (copies from LOOT log) corrected - the log showed even those not installed or used.


FalloutNV.esm

DeadMoney.esm

HonestHearts.esm

OldWorldBlues.esm

LonesomeRoad.esm

GunRunnersArsenal.esm

ClassicPack.esm

MercenaryPack.esm

TribalPack.esm

CaravanPack.esm

NVEC Complete.esm

FOOK - New Vegas.esm

FOOK - New Vegas DLCs.esm

ELECTRO-CITY - CompletedWorkorders.esm

AWorldOfPain(Preview).esm

SaxxonsQuestPack.esm

ELECTRO-CITY - Highways and Byways.esm

SpeedyResources.esm

NevadaSkies.esm

SomeguySeries.esm

MikotoBeauty.esm

Project Nevada - Core.esm

Project Nevada - Cyberware.esp

Project Nevada - Equipment.esm

Project Nevada - Rebalance.esp

oHUD.esm

FPSWeaponWheel.esp

FOOK - New Vegas.esp

FOOK - New Vegas DLCs.esp

Project Nevada - Dead Money.esp

EVE FNV - ALL DLC.esp

The New Bison Steve Hotel.esp

Hectrol_Stalker_Unique_Books_spa.esp

H4DMR.esp

AWOPDeadMoney.esp

AWOPDeadMoneyVendorPatch.esp

NCRTrooperOverhaul.esp

ED-E 3D Sound.esp

Project Nevada - Extra Options.esp

Zion Exit.esp

FlashlightNVSE.esp

Project Nevada - Gun Runners' Arsenal.esp

Project Nevada - Honest Hearts.esp

Project Nevada - Lonesome Road.esp

FOOK GRA Ammo Hotfix.esp

MikotoBeauty.esp

insta-hacker.esp

christinecos.esp

NevadaSkies - Ultimate DLC Edition.esp

WeaponModsExpanded.esp

WMX-GunRunnersArsenal.esp

WMX-OldWorldBlues.esp

WMX-DeadMoney.esp

WMX-LonesomeRoad.esp

WMX-HonestHearts.esp

WMX-PreOrderPackClassic.esp

WMX-ArenovalisTextures.esp

WMX-PreOrderPackMercenary.esp

WMX-PreOrderPackTribal.esp

Project Nevada - WMX.esp

WMX-PreOrderPackCaravan.esp

Advanced Recon Range Finder.esp

TripToTheBank.esp

The Mod Configuration Menu.esp

Edited by NodTuGud
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Also, don't install patch files for mods you aren't playing. Specifically "TTW" versions when you aren't playing TTW. And as stated, you need to choose only one among the optional files for Nevada Skies.

 

Definitely read the "HUD-UI-Menu issues" article linked in my previous post. You need UIO to stitch together the various XML files used with "oHUD.esm", "FPSWeaponWheel.esp", "FlashlightNVSE.esp", and "The Mod Configuration Menu.esp" that I recognize.

 

Not related to your problem, but you should consider using the " - All DLC" version of mods like WMX instead of the individual option files simply to save plugin slots.

 

-Dubious-

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UIO is installed since its a script it doesn't show in MOD order. WMX is 1.14 latest installed with DLC patches.

This game is being played on Windows 10 and I only got it to run again after installing NVAC.

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What I'm saying about WMX is that it has a "- All DLC" file that eliminates the need to have each of those individual patch files. Its an optional replacement that merges them all together.

 

I don't recognize "H4DMR.esp" (which means nothing in itself), but if that is a "merge plugin" you created including any HUD-UI mods, it might be the source of your "jumbled pipboy". If you were using DarnUI I would suspect you don't have it's fonts installed, but you don't appear to be using it or any other HUD mod. Otherwise I don't see anything to explain it that isn't covered in the "HUD-UI-Menu issues" article. You might want to run through the 'Checklist' entry in the wiki "Fallout NV Mod Conflict Troubleshooting" guide. Otherwise you will need to go through the "Mod Conflict Isolation" process.

 

-Dubious-

Edited by dubiousintent
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