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[WIP] Frontier


Antiscamp

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FRONTIER



The Frontier Development Blog



Skyrim is a beautiful game with a stunning landscape. It is also immensely detailed; wherever you go in the land of Skyrim you will find details like ruins, cottages, villages, mills and the lot. This is all nice and well, but some of us would have appreciated the untouched wilderness and its raw beauty and dangers as well. As it is now, vanilla Skyrim has no such. Wherever you turn, you are met by constructions or other instances that never give you the feeling of exploring a vast, formidable and dangerous Nordic wilderness.

This mod is going to change that in its own worldspace. The main feature of this mod will be its wilderness and unexplored areas. The player will explore lands and sites where no man has gone before. This will all be done without ever presenting the player with boring or tedious situations or locations. All land created will be done with the intent of being interesting, impressive and present the player with some glorious vistas and also to encourage exploring of the land; finding new locations and new civilizations out there. The southern part of the new continent will also be beautifully colonized and civilized with at least one major city, several small towns, castles, monasteries and farms. This southern part will be designed to look and feel as historically Medieval as possible.

There will be a great number of quests including a main storyline which sees the player rule and build his own town and castle in the land. The whole mod will be incorporated in a natural way into Elder Scrolls Lore and the continent is made to fit naturally into the rest of Tamriel as it is during the time Skyrim takes place.

The mod will be designed and developed by myself entirely. I will make use of very carefully selected modder's resources where I find it useful to add flavour to the mod. I am known to pull off enormous projects like this on my own and I am known to do it well (Ref: Fairy Tale for Civ4, Dibella's Watch for Oblivion). It may take years to complete, but I'll get there eventually. I am a one-man-modding-army and this will be my greatest campagin yet!

 

Alpha Version Download

Read Frontier's development Blog for detailed information.

Map of The Frontier

Edited by Antiscamp
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Thanks, Kelsey. This is the sort of stuff I do best, and with Frontier I am going to perfect what I started for Oblivion with Dibella's Watch. So stay tuned :)

 

Elricshan: Yes. Frontier will be in its own worldspace, but fully integrated into the Tamrielic Lore and world. There will probably be boat transport from Skyrim to the Frontier.

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This looks and sounds great. I LOVE the colonization concept and it sucks that there are sooo few games (Civilization, Colonization, Dwarf Fortress) that explore it (hehe).

 

That is an excellent looking map, btw. What'd you use to make it?

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James: I used Gimp and Paint.Net to create the map. There are some excellent tutorials to be followed on the Cartographers' Guild too, so it's real easy.

 

Thasic: Beta versions of the mod should be out way before it is all 100% completed. I bet the storytelling and quests will take the longest to implement, at least that's my experience from Oblivion.

 

ResolveThatChord: I will be needing models. So thanks for the offer. I'll keep it in mind! :)

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thought i would ask some questions

1. what kind of land mass - gamewise - are you looking at there its hard to tell with no scale?

2. How long do you expect to take on a project of this size?

3. Do you intend to stick to skyrim `monsters`, make your own, or a combination?

 

Steve Kelsey

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1. I was thinking the size of vanilla Skyrim, but we'll see about that, since it might be too big for one bloke to handle.

 

2. I completed Dibella's Watch for Oblivion in ten months. That mod also added its own landmass, although far smaller than what I am planning now. I designed the whole landmass by hand and did not generate anything of it. Every tree and every stone was hand-placed. The mod came complete with several quests, including a long main quest. I also had time to create an expansion for the mod. Frontier will demand even more work than DW, and more time. If need be, I will allow for several years of development.

 

3. Initially, I will make use of vanilla creatures (bears and wolves fit my setting very well, at least), but I'm very much interested in adding more unique and diverse creatures to this landmass as well, creatures specific to this land.

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