runeschool Posted April 5, 2017 Share Posted April 5, 2017 (edited) I have written a mod which sets a quest in Irkngthand (it is an alternative way to get Eyes of Falmer without going through Thieves Guild quest chain).When the player completes the quest and teleports out, some effects appear to carry over with them from this location to their new position. I can identify at least two, a faint blue mist and a haze/distortion effect (seen here: https://goo.gl/tgT6t2 ) I was able to rid myself of the mist using the console command tfog but I could not find any way to script this removal. I would be grateful for any suggestions on how I can deactivate these effects in a script when the player leaves Irkngthand. Edited April 5, 2017 by runeschool Link to comment Share on other sites More sharing options...
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