Larko84 Posted April 5, 2017 Share Posted April 5, 2017 Odd question maybe but i need to know for a possible mod i'm trying to make....Can a weapon's firing angle be rotated on the y axis so it appears to fire towards the ground say at a 45 degree angle. The minigun shredder in particular. I've tried the projectile node, weapon bolt node and even the whole node itself to no avail. Only result i got was the inventory image but it still points forward in game. Is it baked in for animation? Link to comment Share on other sites More sharing options...
steve40 Posted April 10, 2017 Share Posted April 10, 2017 Are there any Connect Points governing the projectile attachment? I know the position and angle of shell casing ejection is controlled via Connection Points rather than nodes. Link to comment Share on other sites More sharing options...
Larko84 Posted April 11, 2017 Author Share Posted April 11, 2017 Yes, after further investigation I found that the connection points have a say in this, 3 are for Flash and the other was for P-Barrell, to stop the barrel showing up in game i changed it to P-Muzzle. I can change the pivot to the angle I want but It still spins round in it's normal state. It won't rotate @ the Y axis even when the values are changed...?? Link to comment Share on other sites More sharing options...
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