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Changing a weapon's firing angle?


Larko84

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Odd question maybe but i need to know for a possible mod i'm trying to make....Can a weapon's firing angle be rotated on the y axis so it appears to fire towards the ground say at a 45 degree angle. The minigun shredder in particular. I've tried the projectile node, weapon bolt node and even the whole node itself to no avail. Only result i got was the inventory image but it still points forward in game. Is it baked in for animation?

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Are there any Connect Points governing the projectile attachment? I know the position and angle of shell casing ejection is controlled via Connection Points rather than nodes.

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Yes, after further investigation I found that the connection points have a say in this, 3 are for Flash and the other was for P-Barrell, to stop the barrel showing up in game i changed it to P-Muzzle. I can change the pivot to the angle I want but It still spins round in it's normal state. It won't rotate @ the Y axis even when the values are changed...??

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