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Favourite mods that deserve to be more widely known


pickers101

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With a fair number of mods now released for FO4 it's pretty tough for new mods to break into the Top 100 list.

 

Therefore I wanted to highlight some mods that I feel:

 

Would have made it there had they been around longer.

 

OR

 

Are small tiny QOL add ons/extensions to the vanilla game.

 

OR

 

Recent continuations/ updates of older mods

 

You may have some which you think need adding or simply disagree with my choices. Please let me know about either.

I have kept descriptions very short as you can simply follow the link if you think you are interested.

 

Crafting

 

Crafting Mastery

Everybody knows Crafting Workbenches, however you also probably know that it hasn't been updated for a while. Thankfully Crafting Mastery is an updated and continued version of the same mod.

 

Legendary Modifications and DLC Fixes

Everybody knows Legendary Modifications, however you also probably know that it hasn't been updated for a while. Thankfully this is an updated version of the same mod.

 

Settlements

 

Sanctuary Hills - Repair and Clean up

Not everyone's taste but to me it makes sense that each settler would make more of an effort to fix the roof of their house, as well as tidy up the inside a little. As a bonus, adds the ability to place doors in actual doorways!!!

 

Works great with:

 

Sanctuary - Reworked Roads

In a similar vein to the previous mod, simply removes some of the unscrappable rubbish from the paths and roads around the town, like a real used town. You may not want to enable these two until slightly later into the game when you feel you have enough settlers to warrant the cleaning work but that's up to you. Make sure to load this after the Repair and Clean up mod, despite what LOOT tells you.

 

Boston Airport - expanded and irrigated

One of the more obvious fixes changing the workbench to full version, but also comes with the benefits of a slightly increased boundary that includes the upper floor and water access. Meaning no need for cheaty water resources.

 

Home Plate Workshop Settlement

Finally a single mod that: fixes Home Plate to full workshop, allows supply lines and links all crafting stations in Diamond city to it as well.

 

Uncapped Settlement Surplus

More well known than most but I thought worthy of mention nonetheless. Removes the limits and provides options for the number of resources your settlement can generate per day including food, water and caps. Which in the vanilla game is normally reduced to 0 after a few hours of gameplay. Because of how the settlement attack system works, the mod also alters attack likelihood to mirror the changes it makes to resources collection.

 

Works great with:

 

BS Defence

When you can't be bothered to defend your base,

From the description:

"From now on you'll need as much defence as your food + water combined. This means that you won't have to build an army of turrets just to ensure that two molerats won't steamroll your simple 5 man village that only produces 10 food and water. It also means that if you have a settlement that produces 600 water and 50 food, then you'll need 650 defence to ensure its safety. It's a system that will allow you to distribute your hard earned scrap according to the defensive needs of individual settlements, it will also force you to upgrade your defences as your production increases and will feel more dynamic and immersive than just using the one and only magic god number that defeats all foes."

 

Works great with:

 

Stronger Raids

When you do fancy a bit of a scrap, you want it to be worth your time setting up all those turrets and sight lines. This mod ups raids to potentially big battles. Can be easily modified with FO4edit, as I have done, if you want to find a happy medium.

 

Works great with:

 

Settlement Attacks Beyond

And

Settlement Attacks Beyond - Nuka World

 

Don't you hate it when that raid appears in the middle of your lovely base rendering those walls and turrets absolutely useless? These mods move the spawn points outside of the border and suddenly make turret placement useful again.

 

Settler Sandbox Expansion

Simply increases the range at which settlers are allowed to wander within your settlements. Now they may actually use the far end of your vault, instead of congregating on the same spot all day.

 

Settlement Workshop

 

Sandbag Fortifications

Yes I want loads of military fortifications to build in my bases and yes I want the option of whether they contribute defence points or not and yes I want a massive sentry lookout tower.

 

Vanilla Extensions

Adds snap points and fixes to most workshop items. Also adds some fantastic custom prefabs and other pieces which are not found in other mods without going crazy on adding everything and anything.

 

Timer Power Switch

I want all the lights in my settlement to turn on and off at the exact times I set. This simple little adjustable switch lets me do that

 

NPCs

 

Randomized Diamond City Guard Outfits

Bethesda created other clothing options for the guards but didn't add them to the level lists, this does that.

 

Works well with:

 

Varied Diamond City Guards

There are currently only two faces for all the guards in Diamond City, this mod adds another dozen.

 

Better Companions

Companions suck at everything and are generally just a pain, this mod makes them suck far less, especially in combat situations.

 

NPCs Travel

Adds more life to the world with a moderate amount of patrols and travellers without feeling over the top.

 

Essential Name Settlers

Personal preference, but for me it's just a pain when I never know what happens to them.

 

Vertical Spawns

It seems crazy that in a world with so many monsters lurking on the floor that more people don't take to the top of buildings to survive. Adds a large amount of spawn to the tops of buildings, I used FO4edit to remove some of them as my machine can't handle it let alone it's parent mod "War of the Commonwealth" so you don't need both.

 

Buffed Minutemen Militia

A Minutemen update that isn't broken and doesn't try to do everything in the world. As you get stronger they get stronger. As their presence in the Commonwealth grows so do their resources.

 

Various Locations Security Patrols

Ever feel like Bunkerhill, Diamond City or Goodneighbor doesn't have the protection they should? These simple mods from the same author add a few extra details to each location.

 

Combat

 

MyTweaks - Locational Damage

 

To me, a head shot should equal lots of damage, a toe shot not so much.

 

Tougher Vertibirds

To me it seems silly that vertibirds are always being shot down by raiders with pipe pistols, not anymore.

 

MISC

 

Molerat disease is a killer, there are a number of mods which approach it in different ways. Here I have two of my favourites which don't completely remove it from the game.

 

Mysterious Serum Can Cure

Simply use one mysterious Serum to cure it for good.

 

Molerat disease as a perk

You're stuck with it, but at least it removes it from sitting on your active effects bar forever and moves it to the perks section.

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Stop and Relax is an all but unknown mod pairs nicely with Invisible Furniture (better known) by giving settlers more time to relax instead of working until very late in the day. With extra furniture markers for them to use it makes your settlements look a lot more realistic and active. Pair both with Sim Settlements (very well known) for ultimate immersion.

 

For power armor users I highly recommend Take Your Cores for automatic removal of power cores getting added to your inventory on exiting power armor (keeps those pesky NPCs from jacking your ride). If you're up for having that be a bit funnier, it pairs well with Car Sounds with Power Armor. The author of Take Your Cores even gives the correct console commands and timing to use for the latter.

 

Deathclaw Egg Drop Gives you a chance to get a deathclaw egg drop on death which you can use to make deathclaw omelette's with after the Devil's Due quest.

 

Teddy Bear Missile and Nukes-This mod is criminally underappreciated. It makes me laugh so hard every time I shoot a missile or nuke and see a teddy bear attached to it flying along. Goes great with Pew Lasers for more battle giggles.

 

Nice Magazine Racks for some nice Grognak textured magazine racks. Much better looking than the ugly default vanilla.

 

Building Materials Dispenser Lets you buy shipments of materials directly from a terminal you build in your settlement. Cheat and no cheat options.

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