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Blender .nif armour stuff. I need help...


ooofbaer

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Its true that you currently need blender 2.49 for import/export, but you should learn to work in Blender 2.6. It's a superior program with far more support and available free education. You can append and link between the two.

 

I would much prefer to use 2.6... Hm, I have a question that probably deserves a new thread. Thanks for prompting me to ask it.

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:facepalm: :facepalm: :facepalm: :facepalm: :facepalm:

 

I'm trying really hard to get a grasp on the most basic stuff for modding...

 

Pursuant to this thread, I got Blender. (I was supposed to get Maya or 3DS Max, but that didn't work out. Anyway:)

 

Some sources tell me to use Blender 2.49b, some 2.61. I use 2.49b.

Some sources tell me to use Nifskope X, some Y. I use the latest rc5 nifskope.

 

Some sources tell me I can't mod armour in Blender, some tell me I can. yes you can.

 

Some sources tell me I need 3DS Max for X, some tell me I can just do it in Blender. you can do it all in blender.

You understand my dilemma. yes.

I need to know if the following is possible in Blender, so I don't waste time changing the armours just to have them not be exportable to Skyrim:

 

1. Can I resize/move armour layers in Blender? I need to resize/move the female Forsworn armour's feather collar to fix clipping issues that also interfere with lighting.

yes.

2. Can I place/associate backlight textures on/with a particular layer of an armour? I want to have backlighting for the female Forsworn armour's feather collar.

as long as you assign a different material in blender.

3. Can I alter the armour mesh? I want to fix the male Forsworn armour's pauldron. yes.

4. Can I associate particular layers with different textures? I want to change the inside of the male Forsworn headpiece so that it shows hide/leather instead of fur.

once again, separate the mesh and assign different materials.

5. Finally, can I alter the character's body (both the body that comes with the Forsworn armour, and the body that you would see if you removed all equipment from your character) in Blender? I want to change the mesh so that it's a bit more detailed. yes. a lot of rigging tweaks may be involved.

 

Edit: let me rephrase that. What I mean is, if I make these changes, will the files still be able to show up/work properly/whatever in Skyrim? Do I lose any data by making any of these changes, and/or are there some things I can't do because that data isn't ported into Blender, and/or if I do 1, 2, 3, 4 or 5 will I be able to export the mesh properly or... You understand what I mean. (I hope.) I want these changes to show up in Skyrim. Will I be able to make these changes appear in Skyrim with Blender and Nifskope?

the only thing that is really whacky right now in blender is the assignment of dismember partitions on import and export. as long as you dont mind forcing all partitions created on export to be type 32( body), shouldnt be an issue.

Answers are much appreciated.

 

P.S. I can't use TESSnip. I understand it's a part of FOMM, and FOMM won't work on my PC because I don't have Fallout. Are there alternatives to TESSnip for importing stuff into Skyrim? yeah. wait until tuesday for the ck. :)

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