shayferal Posted April 6, 2017 Share Posted April 6, 2017 (edited) I've got a pretty clever mod in mind that I would like to tackle, I don't even think it's all that complicated overall, but it requires the creation of new actor values to make possible. If anyone can help point me in the right direction, that would be awesome. -More info The goal is to create perk entries that can modify values such as fAimModelRecoilMaxDegreesPerShot for example. Edited April 6, 2017 by shayferal Link to comment Share on other sites More sharing options...
ArronDominion Posted April 6, 2017 Share Posted April 6, 2017 Hello shayferal, Which game are you wanting to create a new actor value for? This is what the wiki has for Skyrim :https://www.creationkit.com/index.php?title=Actor_Value And here is what Fallout 4 has:https://www.creationkit.com/fallout4/index.php?title=Actor_Value Fallout 4 mentions being able to create custom ones, but I have not seen that for Skyrim so far. Might be able to utilize formlists or arrays to keep track of custom values you want to associate with a NPC Link to comment Share on other sites More sharing options...
shayferal Posted April 6, 2017 Author Share Posted April 6, 2017 (edited) yeah, sorry, forgot to mention this is for Fallout 4. The idea is to have perks apply multipliers to aim model data, at first glance it looked like it could be done through some trickery with actor values, but now I'm not so sure. I looked into entry points for perks, and for this mod to work the way I want it to, I'd have to figure out how to add a new entry in the entry point drop down menu. Edited April 6, 2017 by shayferal Link to comment Share on other sites More sharing options...
Recommended Posts