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I've got a pretty clever mod in mind that I would like to tackle, I don't even think it's all that complicated overall, but it requires the creation of new actor values to make possible. If anyone can help point me in the right direction, that would be awesome.

 

-More info

 

The goal is to create perk entries that can modify values such as fAimModelRecoilMaxDegreesPerShot for example.

Edited by shayferal
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Hello shayferal,

 

Which game are you wanting to create a new actor value for?

 

This is what the wiki has for Skyrim :

https://www.creationkit.com/index.php?title=Actor_Value

 

And here is what Fallout 4 has:

https://www.creationkit.com/fallout4/index.php?title=Actor_Value

 

Fallout 4 mentions being able to create custom ones, but I have not seen that for Skyrim so far. Might be able to utilize formlists or arrays to keep track of custom values you want to associate with a NPC

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yeah, sorry, forgot to mention this is for Fallout 4.

 

The idea is to have perks apply multipliers to aim model data, at first glance it looked like it could be done through some trickery with actor values, but now I'm not so sure. I looked into entry points for perks, and for this mod to work the way I want it to, I'd have to figure out how to add a new entry in the entry point drop down menu.

Edited by shayferal
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