zymurgy65 Posted April 7, 2017 Share Posted April 7, 2017 (edited) Legion-occupied Forts modifies Fort Chalman, as do the Belda Elysium mods. To reverse LoF's changes to the fort I've used TES4Edit to: 1. Remove changes to the Fort Chalman interior cell.2. Remove changes to the exterior world space.3. Remove the Legion NPCs. I've used the console to unlock the fort door and everything inside seems to be as it should for the "Shadows Over Elysium" quest, but I'm having a hard time believing it could be that simple. Am I missing something? EDIT: I've also removed the AI packages for the Fort Chalman garrison using TES4Edit and deleted the exterior references in the CS cell view window - anything else I need to do? Edited April 8, 2017 by zymurgy65 Link to comment Share on other sites More sharing options...
Guinefort1 Posted April 17, 2017 Share Posted April 17, 2017 *I have been summoned* From the sound of things, it looks like you did all that you need to do. I know that it sounds too easy. I still get nervous when making alterations to mods that I didn't build myself. One thing though, did you remove the exterior reference markers by manual deletion in the CS (that's what it sounds like...)? If so, I suggest checking in TES4Edit to make sure their completely purged (removing reference markers may not be complete if done in the CS only). Link to comment Share on other sites More sharing options...
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