Surilindur Posted April 10, 2017 Share Posted April 10, 2017 (edited) Also, now that I think of it, you could also use TES4Edit like this:open TES4Editselect Vvardenfell Imports esp file, click "ok", the program will load the relevant thingiesnavigate to the records you want under Vvardenfell Imports esp file (in the left side panel)for the first record you want to have in your new lite version esp file, right-click the record and select to "copy as new record"in the "where to copy" dialogue that opens, select the option to copy to a NEW esp file, type in the name you want for the new esp file and click "ok" or somesuch - TES4Edit should now create a new esp file with that record in itfor every subsequent records you want to copy, right-click the item and select to "copy as new record", and as the target esp file select the new esp file you created in the previous step - TES4Edit should copy the record to your new esp file next to the existing records in itwhen finished, close TES4Edit and select to save your new esp fileThat should work, assuming the records do not reference anything from other esp/esm files. If they do, then you could still initially extract the records with that method, but you would then have to remove the references to external records from your mod (also can be done with TES4Edit) and then remove the masters from it (again, also doable with TES4Edit). That is just an idea, I am leaving it here, and you should probably the suggestion by TesaPlus first. Also, you can read the TES Alliance tutorials even without registration. :thumbsup: Edited April 10, 2017 by Contrathetix Link to comment Share on other sites More sharing options...
juan255 Posted April 11, 2017 Author Share Posted April 11, 2017 jissss i already knew what is the problem of cs, it's becouse i did not load the new esp as activeted files, all this time: i had been trying add a vvanderfell's armor for a npc from another mod. before of that, i had equipped with success, an armor's mod (a not so heavy one) for a npc from oblvion.esp for the positive way; I learned how to add mesh and texture without a esp files Link to comment Share on other sites More sharing options...
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