AnonDraco Posted February 22, 2012 Share Posted February 22, 2012 At first i tried to make it Saphira, but then i just gave up and made anything that looked good. And what is Saphira anyways, is it the movie character, or one of those hundred fan art images, or the book cover? you tell me :wink: Link to comment Share on other sites More sharing options...
blazingsentinal Posted February 22, 2012 Share Posted February 22, 2012 draco stop trying to be a philosopher and just stick to the models Link to comment Share on other sites More sharing options...
AnonDraco Posted February 23, 2012 Share Posted February 23, 2012 Yes mommy. :unsure: Link to comment Share on other sites More sharing options...
Almightygir Posted February 23, 2012 Share Posted February 23, 2012 i hated the saphira in the movie... in fact i just hated the movie, such a shame, with the cast they had it should have been amazing. Link to comment Share on other sites More sharing options...
brunnwag Posted February 23, 2012 Share Posted February 23, 2012 i hated the saphira in the movie... in fact i just hated the movie, such a shame, with the cast they had it should have been amazing.Yeah, my favourite favourite image of all of the dragons to be honest are the book covers, at least the english ones :/ they are the only ones i know. Link to comment Share on other sites More sharing options...
Zinnorokkrah Posted February 23, 2012 Share Posted February 23, 2012 Didn't enjoy the feathered wings, but other than that I thought they did a brilliant job. She felt warmer than the dragon on the cover. Don't know what it was, maybe it was the more rounded pupils, the very forward-facing eyes, or the flexibility in the scales of the face, but she felt like a living character. I was disappointed too... stupid producers convincing a first-time director to make a story-based movie into an action flick... apparently if you watch it with the deleted scenes inserted back in it isn't half bad. I was furious when they implied the Saphira might have died- made me want to demand my money back and delve into the book for a month to blot out the imagery. In any case it should have been great with that cast it was just... *sigh* that 'Eragon' dragged the whole picture down. It reflected badly on everyone, and I like the vast majority of the actors in the film. Link to comment Share on other sites More sharing options...
AnonDraco Posted February 25, 2012 Share Posted February 25, 2012 Inspired by Almightygir, i started using zbrush too.so far i have mainly just watched tutorials (about 2h). now i'll start poking in zbrush while wathing more tuts.This is the model imported from blender, i managed to sculpt teeths on it :tongue: Link to comment Share on other sites More sharing options...
Almightygir Posted February 25, 2012 Share Posted February 25, 2012 please send me a message reminding me to give you some pointers on how to use zbrush for larger creatures like this in the morning... sleepy time now! =] Link to comment Share on other sites More sharing options...
Almightygir Posted February 25, 2012 Share Posted February 25, 2012 (edited) hey man, managed to remember :P now, not wanting to hijack your thread or anything, spoiler tags are going to hide everything! okay, when i use zbrush, i actually try to make the most basic shape that i can right at the start... low poly, evenly distributed polygons, it doesn't even always have to resemble what i'm aiming to make! i also try to break it down into smaller groups which are much easier to manage (for me, anyway). so my dragon for example is made of many subtools, about 15 in total. this allows me to go into great detail on each subtool, and only focus on one piece at a time if i choose to. notice as well how very basic each subtool starts out.http://crazyferretstudios.com/public/zbrushtut.png as i start to subdivide, it's crucially important that i push each division as far as i can, getting as much shape as possible before moving to the next. a lot of people new to zbrush don't do this, and they end up with a blobby looking finish. it's almost a trying to run before you can walk syndrome.http://crazyferretstudios.com/public/zbrushtut2.png and then finally once i've got all the shape i need i move onto the finer detail. start out from the inside and work outwards... so you'll want to work on skin detail first, any protruding blood vessals, wrinkles in the skin and such. then you can work on externals like scales and things.http://crazyferretstudios.com/public/zbrushtut3.png when you're working with zbrush, focus purely on making it look how you want. don't worry about poly flow or anything like that. just get the model looking the way you like. more often than not your high poly will look very different from your original low poly, which is why i have the simplest low poly blockout possible to begin with... why make a complicated low poly if you're just going to have to redo it later, right?once the high poly is done, you can then build the final low poly around it, zbrush has a built in retopo tool to do this, or if you're more comfortable in an external program, do it there instead! this is the point where you focus on edge loops and topology, look how different the topology is on my final mesh compared to when i started.http://crazyferretstudios.com/public/screengrabs/dragon13.png if you need anymore help or advice, let me know dude. also, if you're interested, there's a forum i frequent which is run by game designers for game designers, a lot of people there are full time studio artists who live and breathe this stuff. i'm just a freelancer at the moment, one day i'll be good enough to be full time :Dhttp://www.polycount.com/forum/ Edited February 25, 2012 by Almightygir Link to comment Share on other sites More sharing options...
huntsman2310 Posted February 25, 2012 Share Posted February 25, 2012 By the power of Greyskull....now that is a Dragon! Anyway enough squeeing. I'll post a update on Huthvir tommorrow. Link to comment Share on other sites More sharing options...
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