elricshan Posted February 8, 2012 Share Posted February 8, 2012 YES!! i want it. as i look on it exprementing on the weredoggy would be perfectly justyfied as they are a bunch of wolf hunters they need to experiment to find new way so to kill them and protect themself. Link to comment Share on other sites More sharing options...
OhSorryOldHorse Posted February 13, 2012 Author Share Posted February 13, 2012 (edited) Couple of updates, with this first bit being to whet your appetites: -Approx. 10 fully voice-acted NPCs; 6 fully fleshed out individuals, with 4 fully voiced supporting characters (this last number could increase)-15 brand new quests; 10 main, 4 side, 1 repeatable radiant-6 brand new locations; the main base of the Silver Hand will be the biggest Just a little something. Also, the first dungeon is 95% complete (just need to work out some stuff with a werewolf and cleaning up the navmesh), we have a good portion of the NPCs created (with probably a few more to be added if need be...on a side note, I'm really annoyed that the FaceGen in the editor is less customizable in terms of the shape of the face), and we've begun work on the Silver Hand's actual main headquarters. Note: For those who may bulk at the small amount of NPCs, quests, and locations...it's quality over quantity. It's also a relatively small number for me and my buddy to work with because while we're new to modding, we're picking up on things quickly. Edited February 13, 2012 by OhSorryOldHorse Link to comment Share on other sites More sharing options...
elricshan Posted February 14, 2012 Share Posted February 14, 2012 Couple of updates, with this first bit being to whet your appetites: -Approx. 10 fully voice-acted NPCs; 6 fully fleshed out individuals, with 4 fully voiced supporting characters (this last number could increase)-15 brand new quests; 10 main, 4 side, 1 repeatable radiant-6 brand new locations; the main base of the Silver Hand will be the biggest Just a little something. Also, the first dungeon is 95% complete (just need to work out some stuff with a werewolf and cleaning up the navmesh), we have a good portion of the NPCs created (with probably a few more to be added if need be...on a side note, I'm really annoyed that the FaceGen in the editor is less customizable in terms of the shape of the face), and we've begun work on the Silver Hand's actual main headquarters. Note: For those who may bulk at the small amount of NPCs, quests, and locations...it's quality over quantity. It's also a relatively small number for me and my buddy to work with because while we're new to modding, we're picking up on things quickly. i suport that it is quality as maybe you could after this mod let other people make dlc to the mod sort of like use this as a base and make more quest to an mod that sound awesome? Link to comment Share on other sites More sharing options...
OhSorryOldHorse Posted February 14, 2012 Author Share Posted February 14, 2012 That's not something we had considered...however we would welcome anyone willing to contribute to our project. We actually were in need of someone to create unique silver armor and weapons for us or failing that, point us towards existing mods. :) Link to comment Share on other sites More sharing options...
OhSorryOldHorse Posted February 16, 2012 Author Share Posted February 16, 2012 We have made significant progress as of late. I'm on my phone atm so I'll have a more full update soon Link to comment Share on other sites More sharing options...
psychomedic Posted February 17, 2012 Share Posted February 17, 2012 Good to see someone working on a Silver Hand mod. I was pretty disappointed that I couldn't join the silver hand or the vigilants of stendarr and the closest thing to a vampire/werewolf/undead hunter was being Meridia's champion. I'll have to give your mod a shot when you get it up and running. Good luck! Link to comment Share on other sites More sharing options...
OhSorryOldHorse Posted February 18, 2012 Author Share Posted February 18, 2012 Good to see someone working on a Silver Hand mod. I was pretty disappointed that I couldn't join the silver hand or the vigilants of stendarr and the closest thing to a vampire/werewolf/undead hunter was being Meridia's champion. I'll have to give your mod a shot when you get it up and running. Good luck! Thanks for the support! Here's the full update as promised: Another update: -Navmesh completed for the first dungeon. All that is needed is to place an enemy and it's done.-One new NPC created, bringing the total at this point from 7 to 8.-Work on the first section of Argentum, the Silver Hand's headquarters is almost complete except for some cluttering and navmeshing.-Work on the primary section of Argentum has begun, though not complete by any means. As it is, we're moving rapidly. Link to comment Share on other sites More sharing options...
OhSorryOldHorse Posted February 22, 2012 Author Share Posted February 22, 2012 Once more. And now for something you guys have probably been waiting for... 12 A little teaser, just to show that we are making progress. Some of you may be able to tell where it's located just from the background, but I won't comment on whether or not your guesses are correct. :] Link to comment Share on other sites More sharing options...
Korodic Posted February 22, 2012 Share Posted February 22, 2012 this would definitely compliment the werewolf mod bloodmoon rising (I think) If I ever get done my project I'll be sure to lend a hand scripting or something :thumbsup: Link to comment Share on other sites More sharing options...
OhSorryOldHorse Posted February 25, 2012 Author Share Posted February 25, 2012 (edited) this would definitely compliment the werewolf mod bloodmoon rising (I think) If I ever get done my project I'll be sure to lend a hand scripting or something :thumbsup: Hey, any help is always nice. I'm trying to wrap my head around scripting right now, and it's killing me lol Specifically, trying to get an actor to appear behind the player during a certain stage of a quest and forcegreet the player, but having moved from a vanilla location to a new location added by the mod. Can't figure out for the life of me how to do this. Edited February 25, 2012 by OhSorryOldHorse Link to comment Share on other sites More sharing options...
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