Jump to content

Simple CK updating question


Recommended Posts

Ok- this is probably something easy to figure out, but I can't find the answer anywhere.

I'm making a house on the creation kit. I've figured out how to make my mod the 'active plugin' allowing me to save my progress without starting a new plugin file (yes...I did that for a while XD)

But now I cannot see my progress in game. First I built the house and worked on the exterior. I activated it through NMM fine (I compressed it into a RAR file on my desktop and loaded it up in NMM that way) I'm not sure if that's the proper way but it worked.
Now I modified some stuff today, tweeked the exterior and added stuff to the interior. How do I see my changes in game?
(I made the mistake of disabling the plugin in NMM then deleting it THEN realized the file was deleted from my data folder and thus creation kit- so had to redo everything >.< I don't want to do that again.

Link to comment
Share on other sites

Since you're compressing it, you'll have to over-write the RAR each time you tweak and save. You may also have to exit the house and/or save in a completely different interior cell (Dragonsreach or somesuch, whatever's close) so the exterior reloads.

 

It could also be NMM hanging on to its own copy of the previous version, which is why it's just better to place your mods in your Data folder manually.

Link to comment
Share on other sites

Well the creation kit file is in my data folder- because that's where the kit saves it....but I couldn't figure out how to enable it so the game would read it. There's not a 'files' button on the skyrim special edition launcher...unless I'm totally missing it. so I thought I had to use some other way to get the game to read the plugin...am I wrong? is there another way?

Link to comment
Share on other sites

Where the Data Files used to be on the launcher, you now go past that to play. When the main screen comes up, where it says load, new, etc., there should be a tab for Mods.

 

That being said, I find it to be a giant P.I.T.A., and I would recommend using wrye bash, if you want to run the straight .esp file from your data folder.

 

If you prefer NMM, then, as Doc said, you'll need to make a new .rar every time.

Link to comment
Share on other sites

Thanks! I'm just hoping it actually saves. I didn't delete anything from NMM this time and some how when I loaded it back up- my progress had been lost. I'll test this, and then make sure everything saved.

So- Delete the old RAR shouldn't bother my esp ' progress. Then use the updated esp to make a new RAR file- Does that sound about right?

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...