AmethystDeceiver Posted February 8, 2012 Share Posted February 8, 2012 you have to set this up in a 3d editor program like 3ds max (recommended). you also need to properly set up your bsdismember modifier for each trishape. export everything as a nif and edit the fields in nifskope (primarily fixing the shader/texture nodes and renaming the bsdismember nodes to the proper number) Link to comment Share on other sites More sharing options...
Recommended Posts