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Pls someone: No Psychic Guards! Creation Tool!


kingb33

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I really really hope someone does this one in the first week of the creation tool being released. This aspect of the game, like Oblivion (which has a mod), is such a total and complete immersion killer.

 

 

I don't often go off and do illegal things very often, how exactly are the guards behaving that you consider psychic?

 

I remember in Oblivion they would follow you from Leyawiin to Bruma if your speed wasn't high enough. I have noticed while stealing if you break into someone's home they will warn you a few times before alerting the local guard and I actually though they leave their house and come back with a guard. I have also noticed that killing witnesses actually works.

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It just needs to be more realistic. I've heard many players complain about it. I've been in a completely empty house, stole a few things from it and had guards come up to me outside the house like I did something or knew i was. Also like if i kill a guard or 2 and there is "absolutely" no one around for some reason im now wanted by the guards. It'[s a total immersion killer.
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Happens to me too. I've had to reload many times over the most implausible reasons. But I shouldn't complain. With a murder count of over 140 that would make me the most notorious serial killer in human history in the real world, so the guards aren't THAT good a job after all.
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