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Posted

The game will read from the standard INI files in the mod folder (XComGame.ini, XComEditor.ini etc.) Any unique-to-the-mod INI files would have to be defined in the mod's scripts somehow (I don't have Mod Buddy).

 

So the way I'd see this working is to re-point the ability at that rank from one to another using the XComClassData.ini (standard INI file).

 

I haven't actually done this though. Maybe someone who has will come by but this Forum's pretty dead.

Posted

Yeah, I was pondering trying to find a way around it editing both LW's ini and Shocktrooper's but I am not completely sure what I should do there. And yeah, unfortunately I don't think this forum is too active.

Posted

Hmm. What if I somehow add the Shocktrooper class to the LW2 mod folder? Would I keep getting that error after renaming the ability?

Posted
I don't know. One thought I had was that the Phosphorus perk is applied to the Technical's secondary weapon. Does the class you're using have a secondary? If not that could be the problem.
Posted (edited)

Yeah, it does have a secondary weapon. Firestarter is the Shocktrooper's secondary weapon.

Edited by Radryl
Posted

I -think- there is another way around it. I am not sure how easy it is to edit the AWC ability tiers, but I do have a mod you can choose which AWC ability you will get by paying some supply. So I could add the Phosphorus perk in the tier 1 and see what happens.

  • 1 month later...
Posted

Problem solved. Just had to copy the LW2's skill tree style to add Phosphorus and make it work properly on the Shocktrooper.

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