Dragon32 Posted April 13, 2017 Posted April 13, 2017 The game will read from the standard INI files in the mod folder (XComGame.ini, XComEditor.ini etc.) Any unique-to-the-mod INI files would have to be defined in the mod's scripts somehow (I don't have Mod Buddy). So the way I'd see this working is to re-point the ability at that rank from one to another using the XComClassData.ini (standard INI file). I haven't actually done this though. Maybe someone who has will come by but this Forum's pretty dead.
Radryl Posted April 14, 2017 Author Posted April 14, 2017 Yeah, I was pondering trying to find a way around it editing both LW's ini and Shocktrooper's but I am not completely sure what I should do there. And yeah, unfortunately I don't think this forum is too active.
Radryl Posted April 16, 2017 Author Posted April 16, 2017 Hmm. What if I somehow add the Shocktrooper class to the LW2 mod folder? Would I keep getting that error after renaming the ability?
Dragon32 Posted April 17, 2017 Posted April 17, 2017 I don't know. One thought I had was that the Phosphorus perk is applied to the Technical's secondary weapon. Does the class you're using have a secondary? If not that could be the problem.
Radryl Posted April 17, 2017 Author Posted April 17, 2017 (edited) Yeah, it does have a secondary weapon. Firestarter is the Shocktrooper's secondary weapon. Edited April 18, 2017 by Radryl
Radryl Posted April 19, 2017 Author Posted April 19, 2017 I -think- there is another way around it. I am not sure how easy it is to edit the AWC ability tiers, but I do have a mod you can choose which AWC ability you will get by paying some supply. So I could add the Phosphorus perk in the tier 1 and see what happens.
Radryl Posted June 2, 2017 Author Posted June 2, 2017 Problem solved. Just had to copy the LW2's skill tree style to add Phosphorus and make it work properly on the Shocktrooper.
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