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Batmods


willgillies

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Is there anyone out there who would be willing to make some modifications on existing content?

 

See, I do a Batman play-through, and I have a few ideas for some mods, mostly adaptations of existing content. The idea is no killing, if it can be avoided....except Ferals, Supermutants etc

 

 

 

I am however quite new at this and haven't made any mods yet with the GECK. But I keep getting ideas, so would someone out there be willing to help?

 

Please?

 

First thing....

Can the Batcave from this New Vegas mod be adapted for Fallout 3?

 

http://www.nexusmods.com/newvegas/mods/36068/?

 

Also, could the Batsuit from this mod be adapted.

aw

http://www.nexusmods.com/newvegas/mods/45540/?

 

(Actually ALL the outfits for Fallout 3 would be awesome)

 

I have a few ideas about additions....A Vertibird hanger. A outer, vehicle parking area and exit.

 

I have some ideas for adapting Batarangs from Asharas Mod. A Taser Batarang for stun effects...etc

 

Also, anyone considered making rubber bullets? A series of low damage ammo and weapons.

 

Im suprised nobody has made this a working vehicle.

 

http://www.nexusmods.com/fallout3/mods/11585/?

 

Finally....Anyone want to try come up with Bat Power armour? A Bat Sneaking suit?

 

http://www.nexusmods.com/fallout4/mods/18107/?

 

A F3 version of This?

 

Lots of ideas guys, and looking for someway to make them into some fun mods, just lack the skills at the moment.

 

Any interest?

 

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Essentially the mods I use involve Electroshock, energy, sonic, and chemical weapons.

 

As much as I enjoy firearms, I think the idea of doing a no killing play through appeals to me. As I said in other posts, as cool as a Nucelar Minigun sounds, after 10 minutes of blowing stuff up is boring.

Edited by willgillies
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