MaddDreamer Posted April 12, 2017 Share Posted April 12, 2017 (edited) I'm new to scripting and have been playing with the Respawn script from the creation kit site. What im trying to do is add an "If" that checks what the weapon was that killed the actor. I think I can figure it out for when the player kills it; if (game.getplayer(EquippedHasKeyword) == WeapTypeX)? Most importantly how would I go about making it work for other npcs that could end up killing it? Would it be easier to create an on hit event that tracks it prior to the on death script, respawning if not killed by the weapon type? I plan on attaching the script to enemies. Edited April 12, 2017 by MaddDreamer Link to comment Share on other sites More sharing options...
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