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real-time carriage rides


Cyroch

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Someone's managed to implement this already using the cart from the intro:

 

http://steamcommunity.com/sharedfiles/filedetails/?id=13790&searchtext=cart

 

It's not perfect (neither is the navmesh lol) but it works. I suspect how much we can expand from this base is limited given that it builds so heavily off the intro (complete with the player having their hands bound for the duration of the ride). If we can perhaps expand the model to make a variety of wagons (say, Imperial/Stormcloak supply wagons, covered wagons, merchant wagons stacked high with chests etc.) they could be added as travellers and other such ambient entities but I woudn't get your hopes up for shooting from the thing, at least not in its current form.

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  • 2 weeks later...

Someone's managed to implement this already using the cart from the intro:

 

http://steamcommunity.com/sharedfiles/filedetails/?id=13790&searchtext=cart

 

It's not perfect (neither is the navmesh lol) but it works. I suspect how much we can expand from this base is limited given that it builds so heavily off the intro (complete with the player having their hands bound for the duration of the ride). If we can perhaps expand the model to make a variety of wagons (say, Imperial/Stormcloak supply wagons, covered wagons, merchant wagons stacked high with chests etc.) they could be added as travellers and other such ambient entities but I woudn't get your hopes up for shooting from the thing, at least not in its current form.

 

Does anyone know where to get a none steam copy of the above Mod?

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  • 2 weeks later...

I just released this mod on Nexus and would appreciate feedback! It includes riding the carriage as a passenger (without bound hands). It's an early beta so I can work out the bugs before I start expanding the routes.

 

ScenicCarriages

http://skyrim.nexusmods.com/downloads/file.php?id=15094

Edited by Sollar
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