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Importing Bows into Skyrim


LivewareCascade

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I think you can forget that at this point in time.

 

Apparently Skyrim bows differ very much compared to Oblivion. THey have skeleton, animations, and behavior files. Actually all what makes up a character. And the bad news is that we don't understand behaviors yet.

 

So you probably can modify an existing bow (like you can modify character meshes). But I don't think anyone is able to make a new one, or import one.

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Fore was right, skyrim bow is completely different with oblivion bow. Already tried several times to bring my custom bow mesh into skyrim and somehow always failed to make it work with skyrim bow animation, thought it just matter of skinning my bow mesh from vanilla ironbow.nif as reference and finalizing it in nifskope, but still did'nt worked.

 

the thing is, when i was working on custom bow mesh i can easily imported vanilla skyrim bow (ironbow.nif) for reference with just simply deleted some of (which i forgot) the parts in nif file so blender can import the mesh with proper weights and bones, but as for now, somehow i keep failing to import skyrim bows, always get phyton error...totally forgot what settings i use back then...

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