Jump to content

[LE] Custom Voiced Follower Dialogue Issues


cfinn

Recommended Posts

Greetings, modders!

 

I'm writing because I have been in the process of creating (what I thought would be) a very simple follower mod. I would preface this by saying that all the necessary prerequisites for an NPC to be a follower are in place, including Current/Potential follower factions, relationship disposition, relationship rank, parent/child relationship, his voice files are recorded using CK's built-in recorder, and they are recognized and named appropriately by CK. In short, everything should be in working order. Here's the problem--

 

The "Follow me, I need your help" dialogue appears and functions just fine. And indeed, after engaging in that bit of dialogue with the player, he follows as intended. The issue is this: while he is following you, and upon trying to activate him to issue commands (dismissal, favors, trade, and wait), he gives a standard greeting, and that's all--no dialogue boxes open so the player has no option to engage in any follower commands. I had a similar issue when I was trying to get the "Follow me..." dialogue to engage. I had an issue where he simply wouldn't present the dialogue option to follow and I had to modify the tutorial in order to formulate a workaround. All I did was add an "or" exception to the conditions of GetIsVoiceType (my char. voice) == 1 and then it worked. Unfortunately, I'm afraid there's no such workaround for his follower commands dialogue.

 

I should probably also note that I was previously using EFF (Extensible Follower Framework) and as I understand it, follower count mods can create issues with Custom-voiced followers. So I disabled it using NMM and still, no dice. It didn't change anything. Which leads me to believe it isn't a conflict of mods, rather an editor (myself) error. If anyone knows any useful workarounds/solutions to getting his command dialogue to actually show up, I would be really grateful for any advice/assistance you can provide. I can't help but feel that I'm making a really simple oversight here. At any rate, I will post the tutorials I used below. Please help!

 

P.S.: I should also add that I'm aware of the importance of SEQ files with dialogue/quests and yes, I have regenerated my SEQ file each time I make any modifications to my mod.

 

http://skyrimromance.com/forums/topic/how-to-make-custom-uniquely-voiced-followers/

 

http://deck16.net/post/23596438875/making-a-unique-voiced-follower-in-skyrim-part-5

Edited by cfinn
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...