rabidNode Posted February 6, 2012 Share Posted February 6, 2012 Steam came bundled with Skyrim and we were all forced to use it. Some without doing research had to download an entire 6gbs even if they had a physical copy of the game from a store.Steam doesnt pay us or even bother to communicate about anything including their inability to turn off auto updates.The only way to play Skyrim was to activate it via steam and then you could go offline mode which still transmits data and when turned back on will update the game.Steam's entire purpose is to sell ads and gather and sell demographics information while riding on the back of others work.Steam has created another hoop to jump through and some have no direct access to a physical copy of the game or the patches which is ultimately anti modding.They won. Even though many hated Steam and how many hoops they had to jump through they continued to use it.Even mentioning any method to not use Steam here on the Nexus is ban material. Ultimately a support for Steam in the long run. So now we enter the CK which will require Steam and probably cause a bunch of new messy situations. Due to the delay of the CK already because of Steam our community has had to hack together ways to mod the game. A wonderful way to reward Steam for doing nothing but storing data and MODders for being loyal and for the most part backing Bethesda up for years.The Workshop like Steam integration with the game will win... why? First off they have major resources and can easily attack the Nexus. Based on their activity they do not base their progress of morality or fairness. Also with resources they have servers and fast ones. Also Bethesda has ultimately laid down and got owned by Steam so they have direct access to the publisher. Oh and can anyone say iphone app for mods...However the biggest win they have is it will be forced and it will be "illegal" to use the CK or the game without it and discussing or aiding in any way that activity gets the mute button.People over time will get used to Steam and it will work out its kinks and we will have more fanboys bought or just ignorant about what Steam is. And here is how the Nexus could end up supporting Steam... MOD is posted on the Workshop which has very high traffic. Any MOD posted on the Workshop is owned by Steam. MOD author decides to post his own material on the Nexus as well. Steam contacts Nexus to claim copyright infringement and Nexus kindly obliges removing the MOD. Author of MOD and longstanding member of the community posts in forum of a method to get his mod directly without Steam. Author is banned from the Nexus after years of MODding here and bringing traffic.This is theoretical at this point but highly probable. The writing on the wall is obvious to me and perhaps many others...It would indeed be a nice surprise to see the future scenario play out differently. Unfortunately over time people just set themselves up for this. A new scenario will require innovation and risk taking and to be one step ahead of the curve not just trying to maintain it.onwards... Link to comment Share on other sites More sharing options...
gahnzz Posted February 6, 2012 Share Posted February 6, 2012 Sorry but the TOS for the CK specifically mentions that any content uploaded to the Steam Workshop for Skyrim can be uploaded anywhere else and that the end user retains the rights. And for someone (afaik) who isn't an employee of Valve nor Bethesda, you seem to be saying a lot of things WILL happen without having the benefit of being involved directly in the actual communications. The sky is NOT falling. Link to comment Share on other sites More sharing options...
Lachdonin Posted February 6, 2012 Share Posted February 6, 2012 Oh look, another "Steam is evil" post. Seriously, enough is enough. Not only have press released directly contradicted everything you've argued as fact. First, while Steam is manditory, Steamworkshop is not. Second, the EULA everyone rants about has nothing to do with non-Valve products. Third, there are content limitations on Steamworkshop which will force probably a good 30% of the mods on Nexus to stay on Nexus. There is no 'writing on the wall'. This is an attempt to offer a way for players to share content, even if they have only the most rudimentary knowlege about how to install files. There is nothing forcing you to use Steamworkshop, and needing Steam is simply to prevent pirates from taking advantage of the modding tools. Link to comment Share on other sites More sharing options...
Korodic Posted February 6, 2012 Share Posted February 6, 2012 simple solution. Do not upload your work to steam, keep steam in offline mode, and download the CK from a different computer. Also, if I'm not mistaken... (this is the gray area of the law I suppose) it is (from my understanding) not illegal to download a crack, IF you legally own the game, and are using it for just yourself, and NOT distributing it. Of course I could be wrong, it is impossible to know each and every law in the universe. I for one, intend to make nexus-exclusive content. I refuse to use their service, and who honestly cares about downloading a mod from a phone. You get no info from really doing that and it is a waste of time for the most part, unless of course you have time to kill. Nothing to really be concerned about. If beth really wanted, they could design their next game without steam, but there would be a higher chance of pirated copies (in their mind anyways). Pirates will always be pirates. :pirate: There is convenience in steam though, I like having a portal to gaming, I keep all my game shortcuts on there, event he non-steam ones. It just helps game management and also provides easy downloads for games already owned. Really sounds like it comes down to preference. Besides, we are all complaining about something we won't know till we see, which is possibly tomorrow. Link to comment Share on other sites More sharing options...
channel0 Posted February 6, 2012 Share Posted February 6, 2012 let's just wait for the CK to arrive, and put it to some serious scrutiny before jumping to assumptions or conclusions. Link to comment Share on other sites More sharing options...
JDFan Posted February 6, 2012 Share Posted February 6, 2012 (edited) Sorry but the TOS for the CK specifically mentions that any content uploaded to the Steam Workshop for Skyrim can be uploaded anywhere else and that the end user retains the rights. And for someone (afaik) who isn't an employee of Valve nor Bethesda, you seem to be saying a lot of things WILL happen without having the benefit of being involved directly in the actual communications. The sky is NOT falling. Perhaps but the Steam Workshop TOS specifically say that by uploading it : You grant to Valve the following rights, which Valve may exercise or not in its sole discretion: You grant to Valve a worldwide, non-exclusive, perpetual, irrevocable, royalty-free, assignable right and license to (a) use, copy, distribute, publicly display, publicly perform, modify, and create derivative works from Your Contribution in any media, (b) identify you as the source of the Contribution, and © sublicense these rights, to the maximum extent permitted by applicable law. So once you hit the Submit button to upload your work they own the right to do what they want with it including selling it to a third party or modify it any way they want and reuse it for any game they want -- so if you upload a new weapon or armor or any other item they can then take those models and use them in any future game they want or even resell it to a third party (assignable right and license ) to without any payment and there is nothing you can do about it !! So any modder that creates any original content is being foolish if they upload or allow any other modder to upload any of their work onto the Workshop !! Edited February 6, 2012 by JDFan Link to comment Share on other sites More sharing options...
Lachdonin Posted February 6, 2012 Share Posted February 6, 2012 (edited) JDFan, i recomend reading the whole EULA, rather than specific paragraphs. The first part of the contract is defines the 'Contribution' in terms of Valve products only. Skyrim is NOT a Valve Product, and thus the EULA everyone has been quoting for the last 3 months does not apply. Until we have the EULA for the Creation Kit, none of that means squat. This has all been hashed out at least a dozen times. It may be worth the whole 5 minutes it will take to read the other threads about this parinoia. It'll save everyone from having to repeat themselves. Edited February 6, 2012 by Lachdonin Link to comment Share on other sites More sharing options...
JDFan Posted February 6, 2012 Share Posted February 6, 2012 (edited) JDFan, i recomend reading the whole EULA, rather than specific paragraphs. The first part of the contract is defines the 'Contribution' in terms of Valve products only. Skyrim is NOT a Valve Product, and thus the EULA everyone has been quoting for the last 3 months does not apply. Until we have the EULA for the Creation Kit, none of that means squat. No that is their Workshop contribution Agreement and applies to anything that is uploaded to the Workshop As stated under Contributions section :Contributions Valve accepts submissions of in-game items, mods, and other digital materials for Valve Games and Third Party Games ("Contribution(s)"). You may submit a Contribution pursuant to these terms and conditions Note the Bolded Third Party Games (AKA SKyrim !!) ANd also Stated HERE also Bolded for you : Steam Workshop Contribution Agreement You agree to these terms by clicking the "submit" or “accept” button. If You do not agree to these terms, do not click the "submit" button and do not submit Your contribution. This Contribution Agreement ("Agreement") is a legal document between you, the contributor (“You”) and Valve Corporation ("Valve"). It explains Your rights and obligations as a contributor to one or more Valve video games ("Valve Games") or third party video games (“Third Party Games”) listed in the Steam Workshop. Please read it carefully. So where do you find that it is for Valve games only since they clearly state for Third Party Games several times !! Edited February 6, 2012 by JDFan Link to comment Share on other sites More sharing options...
Lachdonin Posted February 6, 2012 Share Posted February 6, 2012 (edited) All of which only states that they accept content for 3rd part games. Nothing in ther indicates that they maintain any ownership of content, nor the rights to incur fees to users, for 3rd party content. That only applies to contributions to Valve games. And you know what, i'm none with the parinoia. It's like trying to argue with one of those 'Eyball' Creationists. If you want to be irrational, go for it, i'm not going to stand in your way anymore. Edited February 6, 2012 by Lachdonin Link to comment Share on other sites More sharing options...
channel0 Posted February 6, 2012 Share Posted February 6, 2012 So, just opt-out on Steam Workshop on download tomorrow, and see what you can do with the CKHopefully the CK EULA will permit us to use the CK on the Nexus without the Workshop. Link to comment Share on other sites More sharing options...
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