bigguy132l Posted April 13, 2017 Share Posted April 13, 2017 Right now, I'm attempting to make a mod that would help with problems with the level cap. Part of the idea I had involves using a custom version of the perk menu to give players options on what statistics to increase on their characters. However, while I can make the menu using XML, I don't know how to display it. There doesn't seem to be a function to display a custom menu, which I find odd, given how useful that functionality could be. Anyone have any ideas? Link to comment Share on other sites More sharing options...
Ladez Posted April 15, 2017 Share Posted April 15, 2017 Displaying a custom menu would be very useful indeed. To add new menus, people have had to resort to building their menu inside another menu that has the means to be displayed with the call of a function. Usually the tutorial menu. Then you would call the ShowTutorialMenu function and, when it's opened, hide the vanilla tutorial menu and show your own. It's not very "nice", but it does get the job done. You can use User Interface Organizer (UIO) to inject your own menu to where you want it at game startup. You can also use InjectUIXML from JIP LN NVSE Plugin to inject at any point during runtime. Link to comment Share on other sites More sharing options...
bigguy132l Posted May 7, 2017 Author Share Posted May 7, 2017 Thanks for the info. Given what I intend to do, using InjectUIXML will probably be better. Now I have to set up the menu in the first place. Link to comment Share on other sites More sharing options...
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