manbullcultist Posted April 13, 2017 Share Posted April 13, 2017 (edited) Hey there, back again after my recently solved string of crashes. Basically, I want to make a mage character in this mod I'm developing that's capable of curing full-fledged Sanguinare Vampiris as a dialogue option. While looking around I saw a couple of scripts related to cure vampirism, but I was unable to deduce which of them was the one I'm looking for. Beyond that, is the thing I'm attempting to do even technically possible? Edited April 13, 2017 by manbullcultist Link to comment Share on other sites More sharing options...
Magicockerel Posted April 13, 2017 Share Posted April 13, 2017 To cure the player of vampirism, you use: If (Game.GetPlayer().HasKeyword(akKeyword = VampireKeyword)) (PlayerVampireQuest as PlayerVampireQuestScript).VampireCure(Game.GetPlayer()) EndIfWhich I took from the DLC1LycanthropyRegiftQuestScript script. This is the vanilla script that runs when Aela re-gifts you the beast blood. Keep in mind that this is player specific. You'll have to look at a similar quest to cure NPC's. Link to comment Share on other sites More sharing options...
manbullcultist Posted April 14, 2017 Author Share Posted April 14, 2017 To cure the player of vampirism, you use: If (Game.GetPlayer().HasKeyword(akKeyword = VampireKeyword)) (PlayerVampireQuest as PlayerVampireQuestScript).VampireCure(Game.GetPlayer()) EndIfWhich I took from the DLC1LycanthropyRegiftQuestScript script. This is the vanilla script that runs when Aela re-gifts you the beast blood. Keep in mind that this is player specific. You'll have to look at a similar quest to cure NPC's. No worries, I was only looking for the player specific script anyways, so thank you very much! Link to comment Share on other sites More sharing options...
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