SandyMoon69 Posted April 14, 2017 Share Posted April 14, 2017 Greetings. Is there an easy way to import a mod from the workshop into ModBuddy? I've got some working, but it's quite tedious:Subscribe to ModLaunch XCOM2 so the Mod downloadsCreate blank ModBuddy project with same name as modIn ModBuddy, manually create the folder tree to mirror the downloaded modCopy mod files from Steam workshop folder to new mod folderIn ModBuddy, Right click -> Add -> Existing item (you can Ctrl select all the files in the folder, but it doesn't seem to let me select subfolders) Thanks Link to comment Share on other sites More sharing options...
SandyMoon69 Posted April 14, 2017 Author Share Posted April 14, 2017 NB: If you try and debug a local copy of a subscribed Workshop mod, the breakpoints won't trigger... the modified local Mod code will run, but the breakpoints just won't trigger. Just disabling the workshop mod in the ModLauncher makes no difference... I actually had to un-subscribe from the original workshop Mod. I suppose renaming the copied Mod might avoid this conflict, but I've not tested this - I suspect you will need to change the title, name, folder name etc. to rename a mod. Link to comment Share on other sites More sharing options...
SandyMoon69 Posted April 17, 2017 Author Share Posted April 17, 2017 NB2: Debugging multiple mods at once I was trying to build a debug version of LW2 as well as another small mod "testMod", but was finding that building the testMod meant that LW2 mod no longer appeared in the debugger (and vice-versa if LW2 was built 2nd). If I understand the debug build process as well documented here by abeclancy, ModBuddy clears out various folders as part of the build process. No idea if the following is the best workaround, but it seems to work...I made a backup of SrcOrig folder and then copied the whole LW2 Src folder into it... so all the LW2 stuff appears almost as part of the core game and is built at same time as testMod. So now I can step through LW2 code to see how it interacts with testMod. Link to comment Share on other sites More sharing options...
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