PoorlyAged Posted April 14, 2017 Share Posted April 14, 2017 (edited) I figured out how to get camouflage paint onto the Marine Armor Helmet. Putting the paint on works great. However, when I take the paint off, the helmet becomes invisible. I have effed with this for a while. I made a MWSP form to see if I could force the original textures back on. No joy. I have tried moving the vanilla .DDS/BGSM files to my path. Still no joy. After four hours and a pot of coffee, I have come to the conclusion that I am doing something horribly wrong and can no longer see the forest. Any help out there? Edited April 14, 2017 by PoorlyAged Link to comment Share on other sites More sharing options...
DeathMotif Posted April 14, 2017 Share Posted April 14, 2017 I'm far from an expert with Fallout 4, but you could try making a swap containing the original texture and swapping it back when you remove the other material. Alternatively, you could apply your material through a mod, like is done with power armor. Of course this requires more work as you have to apply the mod through a workbench such as the armor workbench. Link to comment Share on other sites More sharing options...
PoorlyAged Posted April 14, 2017 Author Share Posted April 14, 2017 I'm far from an expert with Fallout 4, but you could try making a swap containing the original texture and swapping it back when you remove the other material. Alternatively, you could apply your material through a mod, like is done with power armor. Of course this requires more work as you have to apply the mod through a workbench such as the armor workbench.I really need to do a better job explaining my dilemma. I apply the paint job to the helmet at the work station with a Constructable Object and an Object Mod (OMOD), which is what you propose in your second paragraph. I should have said that originally. When I said I "made a MWSP form to see if I could force the original textures back on", I was doing what you propose in your first paragraph. But the mighty Casey struck out again. Link to comment Share on other sites More sharing options...
DeathMotif Posted April 14, 2017 Share Posted April 14, 2017 Have you modified or created instance naming rules for the helmet? I suspect this may be what you are missing. Download and take a look at the Kerrigan Bodysuit (if you haven't already). Be sure to install it with the color changer option. Between the Kerrigan.esp and especially the KerriganColorChange.esp, everything is provided to allow you to get your mod working. There are also tutorials for color change mods, but I don't have any references to any from my tablet (which I'm on at the moment). Link to comment Share on other sites More sharing options...
DeathMotif Posted April 14, 2017 Share Posted April 14, 2017 I'd be remiss if I didn't also tell you that you will need appropriate keywords as well. Again, all of that is readily available in the Kerrigan Bodysuit mod. Link to comment Share on other sites More sharing options...
PoorlyAged Posted April 14, 2017 Author Share Posted April 14, 2017 Thanks for your help. Instead of trying to force the default d.dds file back on, I needed to specify " NONE " on the pwMaterialSwaps statement on the mod. Worked like a charm. Link to comment Share on other sites More sharing options...
DeathMotif Posted April 15, 2017 Share Posted April 15, 2017 Gotcha. Congratulations, and good luck with your modding! Link to comment Share on other sites More sharing options...
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