Yyzi Posted April 14, 2017 Share Posted April 14, 2017 First, I am very bad with English mainly because English is just misused and wrongly pronounce words from other languages, and secondly it is my 4th language. My Mod Idea:Wont get all into detail but ill give bullets.. (Notes?) -Each level of soul gem does something when broken into shards. - petty soul gems, restore (very low amount) magicka - lesser soul gems, Increase magicka regen (low amount) for X seconds (Low amount) - Common Soul gems, Increase Health pool (low amount) for X seconds (Low Amount) - Greater Soul Gems, decrease damage taken by (Low amount) - Grand Soul Gems, increase spell casting speed - Black Soul Gems, Fortify all magicka schools by 35% at the cost of decreasing players total health by 65% Soul Gem Staves:Cast Elemental Soul Trap on targets, and automatically apply those effects after target has died, on to player. -Petty Soul destruction staves -Petty Soul conjuration staves -Petty Soul Illusion staves -Petty Soul restoration staves -Petty Soul alteration staves Etc... Soul Potions:Soul potions can give the player a mixture of these affects at the cost of 2 or more soul gems and a Heart of some kind. Different hearts have an affect on the magnitude of the potions affects. (Human heart < Dremora Heart) Soul Gem Spells:These spells can be casted on other targets to give them the same affects. (Really getting tired of my horse getting dogged by assassins) Thats all I have for now..I think it would be pretty cool. Link to comment Share on other sites More sharing options...
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