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How Does One Generate Static Object Meshes (with Specular)


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I posted this in the wrong subforum, just wanted to post it here to possibly get more eyes on it. Thank you for your time

 

I'm populating an empty island in the FarHarbor world space, was able to generate all the terrain LODs just fine but when I go to generate static meshes I get this

 

Using 8 processors/cores.
Switching to singlethreaded mode since we are only building textures or objects.
Analying LOD object usage...
The following files are missing and need to be present to build LOD:

Meshes
DLC03\LOD\Architecture\Barn\BarnCupolaMainRoof01_LOD.nif
DLC03\LOD\Architecture\Barn\BarnCupolaSmall01_LOD.nif
DLC03\LOD\Architecture\Barn\BarnDoorMedR01static01_LOD.nif
DLC03\LOD\Architecture\Barn\BarnDoorMedR01static02_LOD.nif
DLC03\LOD\Architecture\Barn\BarnDoorSmR01Static01_LOD.nif
DLC03\LOD\Architecture\Barn\BarnFoundationCorIn01_LOD.nif
DLC03\LOD\Architecture\Barn\BarnFoundationCorIn02_LOD.nif
DLC03\LOD\Architecture\Barn\BarnFoundationHalfL01_LOD.nif
DLC03\LOD\Architecture\Barn\BarnFoundationHalfR01_LOD.nif
DLC03\LOD\Architecture\Barn\BarnFoundationMid01_LOD.nif
DLC03\LOD\Architecture\Barn\BarnFoundationQrtr01_LOD.nif
DLC03\LOD\Architecture\Barn\BarnMainDoorLargeL02_LOD.nif
DLC03\LOD\Architecture\Barn\BarnMainDoorLargeR01alt01_LOD.nif
DLC03\LOD\Architecture\Barn\BarnMainLoftCappedHalf01_LOD.nif
DLC03\LOD\Architecture\Barn\BarnMainLoftCappedHalf02_LOD.nif
DLC03\LOD\Architecture\Barn\BarnMainLoftCa
Build canceled.

 

What I've seen says that I have to extract those from somewhere in my Source folder to somewhere else but there's nothing in my source folder other than some empty folders. Also, even if the assets were there, I still have no idea what to do with them. If anyone has an answer or even some hints as to how to do this I would be ever in your debt.

 

UPDATE:

 

So, I made a tiny bit of progress but ended up at another dead end. I used B.A.E. to extract all the .nif files for the related LODs into their respective folders but when I try to generate I get this now

 

Using 8 processors/cores.
Switching to singlethreaded mode since we are only building textures or objects.
Analying LOD object usage...
Creating queue of files to be built...
Building 1296 chunks at level 4.
Building 324 chunks at level 8.
Building 81 chunks at level 16.
Building 25 chunks at level 32.
Building object texture atlas...
Texture atlas build failed with the following errors:
LOD diffuse texture '..\Source\TGATextures\dlc03\lod\landscape\trees\redpinefulllodsetlvl2_d.tga' missing
Scene Graph Object: TreeRedPineFull01_LOD_0:0 [000002C321F40A00] Child of: BASE meshes\DLC03\LOD\Landscape\Trees\TreeRedPineFull01_LOD_0.nif [000002C321F3F080]
Reference: TreeRedPineFull01 [03051506] to base object TreeRedPineFull01 [03001b58]
Cell 'Wilderness' Worldspace 'DLC03FarHarbor' [-24,12]


Waiting for build worker threads to finish...
Build canceled. All worker threads have been terminated.
0 LOD object triangles.
0 were rejected (0 degenerate, 0 under landscape).
0 total LOD object vertices.
No major issues detected.

 

 

UPDATE 2: I figured out how to pull up the DDS files using B.A.E. and messed around with various conversion tools to get my DDS files into TGA files. This works like a charm for any file ending in _d, which have images attached to them, however _n and _s always fail when I try to run them through these converters. Any ideas here?

Edited by dustfiend
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Possible something going wrong in the conversion. Try re extracting these using archive2 that comes with ck. Then convert to tga and see if you get any other results.

I'll look into that and get back to you, thank you for the suggestion.

 

No dice :/ It extracts everything just like B.A.E. does but the _n and _s files won't convert to TGA. The _d files show images but the others just have a blank image on them. Grr, so close yet so far away

 

HUZZAH!!!!!!!!!!

 

I might have to buy photoshop now :sad: I downloaded the trial and then downloaded an Nvidia DDS plugin for it, this lets me open the DDS file and then save it as TGA and it worked like a charm. Now if only I could do them in a big group instead of going through every one by hand....but whatever IT WORKS!!!

 

Starting to think I got in over my head lol, I really should have made a new worldspace because it's wanting to generate all of Far Harbor....sigh.

Edited by dustfiend
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