pargmann Posted February 7, 2012 Share Posted February 7, 2012 (edited) (deleted by poster) Edited February 15, 2012 by pargmann Link to comment Share on other sites More sharing options...
MShoap13 Posted February 7, 2012 Share Posted February 7, 2012 If plugins won't stay activated, or simply fail to work after activating them, first make sure the plugins.txt (and DLClist.txt) files, under the \Skyrim\ folder located at C:\Documents and Settings\(User Name)\Local Settings\Application Data\ on XP or C:\Users\(User Name)\AppData\Local\ on Vista/7 are writable by opening their properties and unchecking the tick mark box for "read only". Then go back into NMM and reactivate them. If they still won't work you may have a UAC issue. If you're on Vista/7, Steam (and therefore Skyrim) is installed in the default (C:\Program Files) location, and you're having problems with replacers or simply mods (plugins) not working at all, even though you've activated them in NMM, or mods refusing to deactivate, even though all of their files have been removed, then you most likely have a UAC problem. It is possible to turn off UAC though it's not recommended for the vast majority of Windows users. To get around UAC without turning it completely off you'll need to move Steam to a location UAC does not affect (C:\Games\ is a commonly used location). This will most likely break any 3rd party utilities such as NMM as it will leave old registry keys behind that point to the location you originally installed Skyrim in. If you come across this issue, you'll have to uninstall Skyrim, clean the old registry keys, reboot, then reinstall Skyrim. I personally recommend using Revo Uninstaller as if you uninstall Skyrim through it, it will automatically scan for and ask if you'd like to delete old registry keys. If you're interested in keeping your old mods, config files, and/or saved games, tips found in Bben's Oblivion Reinstall Procedure work for Skyrim as well. Link to comment Share on other sites More sharing options...
pargmann Posted February 7, 2012 Author Share Posted February 7, 2012 (edited) (deleted by poster) Edited February 15, 2012 by pargmann Link to comment Share on other sites More sharing options...
pargmann Posted February 7, 2012 Author Share Posted February 7, 2012 (edited) (deleted by poster) Edited February 15, 2012 by pargmann Link to comment Share on other sites More sharing options...
MShoap13 Posted February 7, 2012 Share Posted February 7, 2012 Just that plugins.txt has to be writable in order for Skyrim to initialize them and that UAC can stop files from altering other files. Try opening plugins.txt and see if it has the plugins you're trying to run listed. If not, running NMM as admin (which you should be doing anyways) may help. There have been a handful of cases, to my knowledge, where Oblivion modders ran into issues with plugins not working even though they had turned UAC off and moving their installation outside of a UAC protected folder solved it. No guarantee, but it might be worth a shot if nothing else seems to help. Link to comment Share on other sites More sharing options...
pargmann Posted February 8, 2012 Author Share Posted February 8, 2012 (edited) (deleted by poster) Edited February 15, 2012 by pargmann Link to comment Share on other sites More sharing options...
pargmann Posted February 8, 2012 Author Share Posted February 8, 2012 (edited) (deleted by poster) Edited February 15, 2012 by pargmann Link to comment Share on other sites More sharing options...
Recommended Posts