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[Relz] [WIP] HD Bunnies - mod, need advice!?


chocolambot

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I have already released my pre-CK HD Bunnies pack, which allows players to choose what kind of rabbit they want in Skyrim. But I need advice on how to do two things when the CK comes out.

 

1) I want to make a WHITE rabbit, but for some reason, even a white texture has brown patches on it when placed in Skyrim and I would love to work out how to get rid of that shading.

 

this rabbit had a white texture, but it turned out like this:

 

http://static.skyrim.nexusmods.com/downloads/images/4033-4-1324236620.jpg

 

2) I want to know how to include ALL my rabbit textures, so the rabbits of skyrim vary in color. How can one do this?

 

 

NOTE: My textures are free to be used with other mods, provided you give credit. No permission necessary, but I would love to see where these textures end up o_^

Edited by chocolambot
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1. It may be because the rabbit mesh has vertex paints. If so, it can be solved by editing the NIF file.

2. After you made all the meshes you want (a mesh for each color), and created the bunny's entries in CK, you will have to make a spawner, which includes all the bunnies. Then, the game will randomly chose one.

 

It is just like nearly every other mob in the game. It will be easier to understand when you actually can see it in CK.

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1. It may be because the rabbit mesh has vertex paints. If so, it can be solved by editing the NIF file.

2. After you made all the meshes you want (a mesh for each color), and created the bunny's entries in CK, you will have to make a spawner, which includes all the bunnies. Then, the game will randomly chose one.

 

It is just like nearly every other mob in the game. It will be easier to understand when you actually can see it in CK.

 

What program would you use to edit nif vertex paints?

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