maddog2201 Posted April 16, 2017 Share Posted April 16, 2017 So I've been playing Fallout 3 with Fook2 v1 for a while now, I did update it but I rolled it back because I didn't like the ENB it installed, it's been running flawlessly, but now I've gone to the Operation Anchorage DLC and none of the generic enemies have weapons. At all. The specials such as the Dragoons and all those have weapons, but general infantry are required to run up to me and fist fight me. I had a quick look in the geck and all their weapons are set in their inventory as a weapons "NPCWithAmmo" or something to that effect, but they still don't have guns equipped. Being the simulation I can't just look at their inventory either. I have a feeling it's something to do with Fooks DIK that's doing it because I can't get ammo for the Chinese assault rifle either after I've picked it up. Load order/mods:fallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmCALIBR.esmFOOK2 - Main.esmFOOK2 - [WANK] World And Neighbourhood Kit.esmFOOK2 - [DIK] DLC Improvement Kit.esmRH_IRONSIGHTS.esmMart's Mutant Mod.esmDarkNight.espGNR Enhanced.espRH_IronSights_RemoveReticule.espCASM.espSprint Mod.espFOOK2 - Main.espFOOK2 - [EVE] Energy Visuals Enhanced.espMart's Mutant Mod.espFOOK2 - [DIK] DLC Improvement Kit.espRH_IronSights_Pitt_NewRifleSights.espRH_IronSights_Basic_AnchoragePlugin.espFOOK2 - Mothership Zeta.espUndergroundHideout.espRH_IronSights_Basic_ZetaPlugin.espRH_IronSights_Basic_VanillaPlugin.espRH_IronSights_Basic_PointLookoutPlugin.espRH_IronSights_Basic_PittPlugin.espRH_IronSights_Basic_BrokenSteelPlugin.espMyFOOK2 - Black & White Tranquility Lane.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - FOOK2.espMyFOOK2 - No Rape Victims.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - Zones Respawn.espMart's Mutant Mod - FOOK2 - DIK.espRH_IronSights_PL_NewItems.espMart's Mutant Mod - Master Menu Module.espKs_DynamicSneak.espOverpass1.7.espSome things are out of place in this list compared to NMM. I think the problem is the mod doesn't know that 5.56 exists, because even though I have a weapon that needs it it doesn't actually allow me to pick it up from the ammo refills throughout levels. I'm hoping someone can help me with this because I'm starting to get frustrated. It's too damn easy. Link to comment Share on other sites More sharing options...
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