Ganynn Posted February 7, 2012 Share Posted February 7, 2012 Afternoon all, I have always been curious as to what the difference between texturing and meshing is, if any could let me know that would be great! Also, as far as I understand you used to use 3rd party programs to retexture and mesh in previous games is it true the creation kit supports this? Thanks in advance, Brynn Link to comment Share on other sites More sharing options...
LivewareCascade Posted February 7, 2012 Share Posted February 7, 2012 (edited) A mesh is the 3d shape of a model, the texture is a sheet that acts like a skin lying on the surface of your model upon which you can paint detail. Specifically, a texture is a rectangular image that wraps around mesh at specific points, and upon which you can "paint" 2D surface details". Imagine something like a plastic model kit, something like a glue-together airplane. You construct the airplane itself first - this is the mesh. But the model is colourless and grey. You then take a sheet of paper which wraps perfectly round the airplane, and upon which you have already painted the detail of the plane onto - things like the camouflage scheme, for instance. You then wrap this sheet seamlessly around your model - that sheet is your texture. Edited February 7, 2012 by LordBishek Link to comment Share on other sites More sharing options...
Falconsflight Posted February 7, 2012 Share Posted February 7, 2012 A mesh is the 3d shape of a model, the texture is a sheet that acts like a skin lying on the surface of your model upon which you can paint detail. Specifically, a texture is a rectangular image that wraps around mesh at specific points, and upon which you can "paint" 2D surface details". Imagine something like a plastic model kit, something like a glue-together airplane. You construct the airplane itself first - this is the mesh. But the model is colourless and grey. You then take a sheet of paper which wraps perfectly round the airplane, and upon which you have already painted the detail of the plane onto - things like the camouflage scheme, for instance. You then wrap this sheet seamlessly around your model - that sheet is your texture. Good explanation. Link to comment Share on other sites More sharing options...
Spoondoodle Posted February 7, 2012 Share Posted February 7, 2012 I feel that explanation was worthy of a kudos. Link to comment Share on other sites More sharing options...
Ganynn Posted February 8, 2012 Author Share Posted February 8, 2012 LordBishek that was an amazing explanation, i understand completely! Thanks a lot! ^_^/ Link to comment Share on other sites More sharing options...
studiodraven Posted February 8, 2012 Share Posted February 8, 2012 As a 3D modeller of 18 years' experience, I couldn't have explained it better myself. *thumbs up* Link to comment Share on other sites More sharing options...
LivewareCascade Posted February 8, 2012 Share Posted February 8, 2012 Thanks for the kind words guys Link to comment Share on other sites More sharing options...
Recommended Posts